enemies can move, also changed and named a few collision layers
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@@ -28,7 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -12)
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max_results = 1
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collision_mask = 2
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collision_mask = 256
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashCastDrop" type="ShapeCast3D" parent="."]
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@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -50)
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max_results = 1
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collision_mask = 2
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collision_mask = 256
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashTarget" type="MeshInstance3D" parent="."]
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