enemies can move, also changed and named a few collision layers
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This commit is contained in:
2026-01-16 11:05:02 +01:00
parent 609078c584
commit 9e75193731
15 changed files with 1338 additions and 1190 deletions

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@@ -1551,7 +1551,8 @@ public partial class PlayerController : CharacterBody3D
}
public void HandleAiming(float delta)
{
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);