enemies can move, also changed and named a few collision layers
This commit is contained in:
@@ -1551,7 +1551,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
public void HandleAiming(float delta)
|
||||
{
|
||||
RotateWeaponWithPlayer();
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
|
||||
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
|
||||
|
||||
Reference in New Issue
Block a user