enemies can move, also changed and named a few collision layers
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@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
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material_override = ExtResource("3_u2uhe")
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[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
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collision_layer = 256
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collision_mask = 65553
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_5i7wx")
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@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
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material_override = ExtResource("4_jmnc2")
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[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
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collision_layer = 256
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collision_mask = 65553
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_wai75")
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[node name="Area3D" type="Area3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
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collision_layer = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
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shape = SubResource("CylinderShape3D_wai75")
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