removend empower actions counter and references to previous tutorial

This commit is contained in:
2026-04-18 09:41:38 +02:00
parent bb2b2ace06
commit 9e57641a75
4 changed files with 0 additions and 209 deletions

View File

@@ -54,7 +54,6 @@
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://scenes/player_controller/components/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://scenes/player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://scenes/player_controller/components/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
@@ -467,10 +466,6 @@ one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="." unique_id=976335884]
one_shot = true
[node name="PowerCooldown" type="Timer" parent="." unique_id=1091679675]
wait_time = 2.0
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="." unique_id=1346687662]
wait_time = 5.0
one_shot = true
@@ -494,50 +489,6 @@ grow_vertical = 2
mouse_filter = 1
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI" unique_id=256626576]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="VBoxContainer" type="VBoxContainer" parent="UI/MarginContainer" unique_id=74238183]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
[node name="DashesLabel" type="Label" parent="UI/MarginContainer/VBoxContainer" unique_id=245851052]
layout_mode = 2
text = "Empowered actions"
[node name="HBoxContainer" type="HBoxContainer" parent="UI/MarginContainer/VBoxContainer" unique_id=81461575]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
[node name="Dash1" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=108366179]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash2" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=140491034]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash3" type="TextureRect" parent="UI/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1447308392]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI" unique_id=1479818685]
custom_minimum_size = Vector2(1920, 1080)
layout_mode = 1
@@ -556,24 +507,6 @@ layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="CenterContainer2" type="CenterContainer" parent="UI" unique_id=1912042835]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/CenterContainer2" unique_id=812091083]
layout_mode = 2
theme_override_constants/margin_top = 50
[node name="DashCooldownIndicator" type="ColorRect" parent="UI/CenterContainer2/MarginContainer" unique_id=1946930017]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
[node name="EnemyTarget" type="TextureRect" parent="UI" unique_id=1113835926]
unique_name_in_owner = true
modulate = Color(0, 0.61278194, 0.56044877, 1)
@@ -661,43 +594,6 @@ delay_in_seconds = "0.0"
[node name="Canceled" type="Node" parent="StateChart/Root/Aim" unique_id=623373725]
script = ExtResource("27_34snm")
[node name="PowerReserve" type="Node" parent="StateChart/Root" unique_id=240635144]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
[node name="ToExpired" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1254755786]
script = ExtResource("28_n7qhm")
to = NodePath("../Expired")
event = &"expired"
delay_in_seconds = "0.0"
[node name="Recharge" type="Node" parent="StateChart/Root/PowerReserve" unique_id=832143267]
script = ExtResource("28_n7qhm")
to = NodePath("../AtLeastOneCharge")
event = &"recharge"
delay_in_seconds = "0.0"
[node name="ToFull" type="Node" parent="StateChart/Root/PowerReserve" unique_id=984127202]
script = ExtResource("28_n7qhm")
to = NodePath("../Full")
event = &"fully_charged"
delay_in_seconds = "0.0"
[node name="Expired" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1558500638]
script = ExtResource("27_34snm")
[node name="AtLeastOneCharge" type="Node" parent="StateChart/Root/PowerReserve" unique_id=10506240]
script = ExtResource("27_34snm")
[node name="Full" type="Node" parent="StateChart/Root/PowerReserve" unique_id=1559116737]
script = ExtResource("27_34snm")
[node name="PowerUsed" type="Node" parent="StateChart/Root/PowerReserve/Full" unique_id=397112501]
script = ExtResource("28_n7qhm")
to = NodePath("../../AtLeastOneCharge")
event = &"power_used"
delay_in_seconds = "0.0"
[node name="Attack" type="Node" parent="StateChart/Root" unique_id=808083793]
script = ExtResource("26_infe6")
initial_state = NodePath("Ready")

View File

@@ -10,7 +10,6 @@ using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control, ICueHandler
{
internal TextureRect[] DashIcons = new TextureRect[3];
private TextureRect _enemyTarget = null!;
private Healthbar _healthbar = null!;
private Healthbar _manabar = null!;
@@ -31,10 +30,6 @@ public partial class PlayerUi : Control, ICueHandler
public override void _Ready()
{
DashIcons[0] = GetNode<TextureRect>("%Dash1");
DashIcons[1] = GetNode<TextureRect>("%Dash2");
DashIcons[2] = GetNode<TextureRect>("%Dash3");
_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
_healthbar = GetNode<Healthbar>("%Healthbar");
_manabar = GetNode<Healthbar>("%Manabar");
@@ -67,17 +62,6 @@ public partial class PlayerUi : Control, ICueHandler
_enemyTarget.SetModulate(modulation);
}
public void SetNumberOfDashesLeft(int numberOfDashes)
{
int index = 1;
foreach (var dashIcon in DashIcons)
{
dashIcon.SetVisible(index <= numberOfDashes);
index++;
}
}
public void OnHealthChanged(IHealthable healthable, HealthChangedRecord healthChanged)
{
_healthbar.CurrentHealth = healthChanged.CurrentHealth;

View File

@@ -85,8 +85,6 @@ public partial class PlayerController : CharacterBody3D,
public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi = null!;
public TextureRect DashIndicator = null!;
public ColorRect PowerCooldownIndicator = null!;
public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder = null!;
@@ -108,8 +106,6 @@ public partial class PlayerController : CharacterBody3D,
public Variables SharedVariables { get; }
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget = null!;
[Export] public bool TutorialDone { get; set; }
[Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true;
@@ -350,16 +346,6 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _dashDirection = Vector3.Zero;
private Vector3 _postDashThroughPosition = Vector3.Zero;
private Vector3 _preDashVelocity = Vector3.Zero;
private int _empoweredActionsLeft;
public int EmpoweredActionsLeft
{
get => _empoweredActionsLeft;
set
{
_empoweredActionsLeft = value;
PlayerUi.SetNumberOfDashesLeft(value);
}
}
// Settings
private float _lookSensitivityMultiplier = 1.0f;
@@ -373,7 +359,6 @@ public partial class PlayerController : CharacterBody3D,
private Timer _weaponThrowUncatchableTimer = null!;
private Timer _simpleDashCooldownTimer = null!;
private Timer _airborneDashCooldownTimer = null!;
private Timer _powerCooldownTimer = null!;
private Timer _invincibilityTimer = null!;
private Timer _attackCooldown = null!;
@@ -381,9 +366,6 @@ public partial class PlayerController : CharacterBody3D,
private StateChart _playerState = null!;
private StateChartState _aiming = null!;
private StateChartState _powerExpired = null!;
private StateChartState _powerRecharging = null!;
private StateChartState _powerFull = null!;
private StateChartState _grounded = null!;
private StateChartState _airborne = null!;
@@ -510,9 +492,6 @@ public partial class PlayerController : CharacterBody3D,
}
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
PowerCooldownIndicator.Visible = false;
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
TargetSpeed = WalkSpeed;
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
@@ -596,9 +575,6 @@ public partial class PlayerController : CharacterBody3D,
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
@@ -625,7 +601,6 @@ public partial class PlayerController : CharacterBody3D,
_parryDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashParry"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_weaponThrowUncatchableTimer = GetNode<Timer>("WeaponThrowUncatchable");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
@@ -653,8 +628,6 @@ public partial class PlayerController : CharacterBody3D,
WeaponSystem.Init();
WallHugSystem.Init();
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
// if (!TutorialDone)
// PlaceWeaponForTutorial();
@@ -680,13 +653,6 @@ public partial class PlayerController : CharacterBody3D,
_coyoteEnabled.StateEntered += StartCoyoteTime;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
_powerFull.StateEntered += StopPowerCooldown;
_powerFull.StateExited += StartPowerCooldown;
_powerRecharging.StateEntered += StartPowerCooldown;
_powerCooldownTimer.Timeout += PowerCooldownExpired;
_powerRecharging.StateProcessing += PowerRecharging;
_powerExpired.StateProcessing += PowerRecharging;
_simpleJump.StateEntered += OnSimpleJumpStarted;
_simpleJump.StatePhysicsProcessing += HandleSimpleJump;
@@ -832,21 +798,6 @@ public partial class PlayerController : CharacterBody3D,
_fovChangeMultiplier = (float) config.GetValue("InputSettings", "FovChangeWithSpeed", 1.0f);
_aimAssistMultiplier = (float) config.GetValue("InputSettings", "AimAssist", 1.0f);
}
public void OnTutorialDone(Node3D _)
{
TutorialDone = true;
}
public void PlaceWeaponForTutorial()
{
if (TutorialDone)
return;
RemoveChild(WeaponSystem);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponSystem);
WeaponSystem.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
}
///////////////////////////
// Toolbox Utils //
@@ -2009,28 +1960,6 @@ public partial class PlayerController : CharacterBody3D,
///////////////////////////
// Empowerement management //
///////////////////////////
public void PowerRecharging(float delta)
{
var progress = (float) (_powerCooldownTimer.TimeLeft / _powerCooldownTimer.WaitTime);
PowerCooldownIndicator.SetCustomMinimumSize(new Vector2(100 * progress, 10));
}
public void StartPowerCooldown()
{
_powerCooldownTimer.Start();
PowerCooldownIndicator.Visible = true;
}
public void StopPowerCooldown()
{
_powerCooldownTimer.Stop();
PowerCooldownIndicator.Visible = false;
}
public void PowerCooldownExpired()
{
EmpoweredActionsLeft += 1;
var eventToSend = EmpoweredActionsLeft == MaxNumberOfEmpoweredActions ? "fully_charged" : "recharge";
_playerState.SendEvent(eventToSend);
}
public bool CanPerformEmpoweredAction()
{
if(_empoweredActionHandle == null) return false;
@@ -2059,8 +1988,6 @@ public partial class PlayerController : CharacterBody3D,
_isWallJumpAvailable = true;
_canDashAirborne = true;
EmpoweredActionsLeft--;
_playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used");
Events.Raise(new EventData<EmpoweredActionPayload>
{