Damage dealing through meta attribute and custom exec
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Successful in 6m8s

This commit is contained in:
2026-05-03 10:47:56 +02:00
parent 631935fdc8
commit 99f383be00
29 changed files with 453 additions and 143 deletions

View File

@@ -0,0 +1,134 @@
using System.Collections.Generic;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Calculators;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools.calculators;
public record DamageDone(DamageType DamageType, float Damage, float OverkillDamage);
public class DamageExecution : CustomExecution
{
private readonly DamageType _damageType;
private readonly ForgeTagContainer? _damageDealerEventTags;
private readonly ForgeTagContainer? _damageReceiverEventTags;
// Define attributes to capture and modify
public AttributeCaptureDefinition TargetHealth { get; }
public AttributeCaptureDefinition TargetIncomingDamage { get; }
public DamageExecution(DamageType damageType, ForgeTagContainer? damageDealerEventTags, ForgeTagContainer? damageReceiverEventTags)
{
// Capture target mana and magic resistance
TargetHealth = new AttributeCaptureDefinition(
"CharacterAttributeSet.Health",
AttributeCaptureSource.Target,
false);
TargetIncomingDamage = new AttributeCaptureDefinition(
"MetaAttributeSet.IncomingDamage",
AttributeCaptureSource.Target);
// Register attributes for capture
AttributesToCapture.Add(TargetHealth);
AttributesToCapture.Add(TargetIncomingDamage);
_damageType = damageType;
_damageDealerEventTags = damageDealerEventTags;
_damageReceiverEventTags = damageReceiverEventTags;
}
public override ModifierEvaluatedData[] EvaluateExecution(
Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
{
var results = new List<ModifierEvaluatedData>();
float targetIncomingDamage = CaptureAttributeMagnitude(
TargetIncomingDamage,
effect,
target,
effectEvaluatedData);
if (targetIncomingDamage <= 0)
{
return [.. results];
}
if (effectEvaluatedData?.TryGetContextData(out float multiplier) == true)
{
targetIncomingDamage *= multiplier;
}
// Apply health reduction to target if attribute exists
if (TargetHealth.TryGetAttribute(target, out EntityAttribute? targetHealthAttribute))
{
results.Add(new ModifierEvaluatedData(
targetHealthAttribute,
ModifierOperation.FlatBonus,
-targetIncomingDamage)); // Negative for damage
}
var finalDamage = targetIncomingDamage;
var overkillDamage = 0.0f;
if (targetHealthAttribute!.CurrentValue - targetIncomingDamage <= targetHealthAttribute.Min)
{
finalDamage = targetHealthAttribute.CurrentValue - targetHealthAttribute.Min;
overkillDamage = targetIncomingDamage - finalDamage;
}
if (_damageReceiverEventTags is null) return [.. results];
target.Events.Raise(new EventData<DamageDone>
{
EventTags = _damageReceiverEventTags.GetTagContainer(),
Source = effect.Ownership.Owner,
Target = target,
EventMagnitude = finalDamage,
Payload = new DamageDone(_damageType, finalDamage, overkillDamage)
});
if (effect.Ownership.Source is null || _damageDealerEventTags is null)
{
return [.. results];
}
effect.Ownership.Source.Events.Raise(new EventData<DamageDone>
{
EventTags = _damageDealerEventTags.GetTagContainer(),
Source = effect.Ownership.Owner,
Target = target,
EventMagnitude = finalDamage,
Payload = new DamageDone(_damageType, finalDamage, overkillDamage)
});
return [.. results];
}
}
[Tool]
[GlobalClass]
public partial class ForgeDamageExecution : ForgeCustomExecution
{
[Export]
public DamageType DamageType { get; set; } = DamageType.Physical;
[Export]
public ForgeTagContainer? DamageDealerEventTags { get; set; }
[Export]
public ForgeTagContainer? DamageReceiverEventTags { get; set; }
public override CustomExecution GetExecutionClass()
{
return new DamageExecution(DamageType, DamageDealerEventTags, DamageReceiverEventTags);
}
}