reorganizing stuff
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25
components/knockback/CKnockback.cs
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25
components/knockback/CKnockback.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CKnockback : Node3D, IKnockbackable
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{
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[Export] public RKnockback RKnockback { get; set;}
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private DamageRecord _damageRecord = null;
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
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{
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_damageRecord = damageRecord;
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}
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public Vector3 ComputeKnockback()
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{
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if (_damageRecord == null) return Vector3.Zero;
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var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
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_damageRecord = null;
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return knockbackDirection.Normalized() * RKnockback.Modifier;
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}
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}
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