reorganizing stuff
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33
components/health/CHealth.cs
Normal file
33
components/health/CHealth.cs
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@@ -0,0 +1,33 @@
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CHealth : Node, IHealthable
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{
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public event Action<IHealthable, float> HealthChanged;
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public event Action<IHealthable> HealthDepleted;
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[Export]
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public RHealth RHealth { get; set; }
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public float CurrentHealth { get; set; }
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public override void _Ready()
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{
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CurrentHealth = RHealth.StartingHealth;
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}
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public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
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{
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GD.Print(CurrentHealth);
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CurrentHealth -= damageRecord.Damage.DamageDealt;
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HealthChanged?.Invoke(this, CurrentHealth);
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if (CurrentHealth <= 0)
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{
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CurrentHealth = 0;
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HealthDepleted?.Invoke(this);
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}
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}
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}
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