reorganizing stuff
This commit is contained in:
37
components/damage/RDamageModifier.cs
Normal file
37
components/damage/RDamageModifier.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class RDamageModifier : Resource, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
|
||||
[Export]
|
||||
public EDamageTypes DamageType = EDamageTypes.Normal;
|
||||
[Export]
|
||||
public float Modifier = 1.0f;
|
||||
|
||||
public RDamageModifier()
|
||||
{
|
||||
Modifier = 1.0f;
|
||||
DamageType = EDamageTypes.Normal;
|
||||
}
|
||||
public RDamageModifier(EDamageTypes damageType, float modifier)
|
||||
{
|
||||
Modifier = modifier;
|
||||
DamageType = damageType;
|
||||
}
|
||||
|
||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||
{
|
||||
if (damageRecord.Damage.DamageType != DamageType)
|
||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||
|
||||
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
|
||||
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
|
||||
DamageTaken?.Invoke(this, finalDamageRecord);
|
||||
return finalDamageRecord;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user