reorganizing stuff
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24
components/damage/RDamage.cs
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24
components/damage/RDamage.cs
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using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float DamageDealt = 1.0f;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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public RDamage()
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{
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DamageDealt = 1.0f;
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DamageType = EDamageTypes.Normal;
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}
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public RDamage(float damageDealt, EDamageTypes damageType)
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{
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DamageDealt = damageDealt;
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DamageType = damageType;
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}
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}
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