reorganizing stuff
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2026-01-18 17:04:28 +01:00
parent eb1c7f78fa
commit 98ed361546
40 changed files with 32 additions and 32 deletions

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using Godot;
using System;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt = 1.0f;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public RDamage()
{
DamageDealt = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;
DamageType = damageType;
}
}