reorganizing stuff
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23
components/damage/CDamageable.cs
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23
components/damage/CDamageable.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CDamageable : Node, IDamageable
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{
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public event Action<IDamageable, DamageRecord> DamageTaken;
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
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var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
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DamageTaken?.Invoke(this, finalDamageRecord);
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return finalDamageRecord;
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}
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}
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1
components/damage/CDamageable.cs.uid
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1
components/damage/CDamageable.cs.uid
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uid://b0u23nkpaimyc
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6
components/damage/CDamageable.tscn
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6
components/damage/CDamageable.tscn
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[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="1_qp8bd"]
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[node name="CDamageable" type="Node"]
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script = ExtResource("1_qp8bd")
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24
components/damage/RDamage.cs
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24
components/damage/RDamage.cs
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using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float DamageDealt = 1.0f;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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public RDamage()
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{
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DamageDealt = 1.0f;
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DamageType = EDamageTypes.Normal;
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}
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public RDamage(float damageDealt, EDamageTypes damageType)
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{
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DamageDealt = damageDealt;
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DamageType = damageType;
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}
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}
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1
components/damage/RDamage.cs.uid
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1
components/damage/RDamage.cs.uid
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@@ -0,0 +1 @@
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uid://jitubgv6judn
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37
components/damage/RDamageModifier.cs
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37
components/damage/RDamageModifier.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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public event Action<IDamageable, DamageRecord> DamageTaken;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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[Export]
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public float Modifier = 1.0f;
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public RDamageModifier()
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{
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Modifier = 1.0f;
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DamageType = EDamageTypes.Normal;
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}
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public RDamageModifier(EDamageTypes damageType, float modifier)
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{
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Modifier = modifier;
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DamageType = damageType;
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}
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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if (damageRecord.Damage.DamageType != DamageType)
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return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
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var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
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var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
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DamageTaken?.Invoke(this, finalDamageRecord);
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return finalDamageRecord;
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}
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}
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1
components/damage/RDamageModifier.cs.uid
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1
components/damage/RDamageModifier.cs.uid
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uid://b6y3ugfydvch0
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