feat: time dilation and indicator

This commit is contained in:
2025-07-11 10:34:20 +02:00
parent e3d10840c9
commit 98b6537fdd
4 changed files with 67 additions and 7 deletions

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=38 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=41 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Curve" uid="uid://c2a8soliruf35" path="res://systems/dash/dash_time_dilation.tres" id="2_2q0ik"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
@ -36,15 +37,20 @@
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15
MaxJumpBoostAfterDashing = 0.7
MaxNumberOfDashActions = 2
DashTimeDilationCurve = ExtResource("2_2q0ik")
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@ -187,7 +193,6 @@ offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
@ -220,6 +225,25 @@ layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
offset_right = 1919.0
offset_bottom = 1080.0
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
custom_minimum_size = Vector2(5, 5)
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="DashIndicator" type="TextureRect" parent="UI/CenterContainer"]
unique_name_in_owner = true
material = SubResource("CanvasItemMaterial_2q0ik")
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="StateChart" type="Node" parent="."]
script = ExtResource("25_wv70j")
metadata/_custom_type_script = "uid://couw105c3bde4"

View File

@ -24,6 +24,7 @@ public partial class PlayerController : CharacterBody3D
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
public PlayerUi PlayerUi;
public TextureRect DashIndicator;
private bool _movementEnabled = true;
@ -53,6 +54,13 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "0,5,1,or_greater")]
public int MaxNumberOfDashActions { get; set; } = 1;
[Export(PropertyHint.Range, "0,200,1,or_greater")]
public int DashIndicatorStartSize { get; set; } = 100;
[Export(PropertyHint.Range, "0,1,0.01")]
public float DashProgressAfterWhichToAct { get; set; } = 0.8f;
[Export]
public Curve DashTimeDilationCurve { get; set; }
private int _dashActionsLeft;
public int DashActionsLeft
@ -98,6 +106,8 @@ public partial class PlayerController : CharacterBody3D
// General use stuff
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
PlayerUi = GetNode<PlayerUi>("UI");
DashIndicator = GetNode<TextureRect>("%DashIndicator");
// Node3D mapNode = GetTree().Root.FindChild("Map", true, false) as Node3D;
// Camera stuff
@ -209,6 +219,7 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
DashSystem.DashEnded += OnDashEnded;
DashSystem.DashProgress += OnDashProgress;
_weaponInHand.StateProcessing += HandleWeaponInHand;
_aiming.StateProcessing += HandleAiming;
@ -427,6 +438,15 @@ public partial class PlayerController : CharacterBody3D
_dashDirection = (DashSystem.PlannedPlayerLocation - GlobalPosition).Normalized();
DashSystem.Dash();
}
public void OnDashProgress(float progress)
{
Engine.SetTimeScale(DashTimeDilationCurve.Sample(progress));
DashIndicator.SetCustomMinimumSize(Vector2.One * DashIndicatorStartSize * (1 - progress));
var indicatorColor = progress < DashProgressAfterWhichToAct ? new Color(1, 1, 1) : new Color(0, 1, 0);
DashIndicator.SetModulate(indicatorColor);
}
public void OnDashEnded()
{
// _playerState.SendEvent("enable_double_jump"); // Allow for double jump after dash -- OP ?

View File

@ -37,6 +37,10 @@ public partial class DashSystem: Node3D
public delegate void DashStartedEventHandler();
[Signal]
public delegate void DashEndedEventHandler();
[Signal]
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
{
@ -121,14 +125,18 @@ public partial class DashSystem: Node3D
public void DashTweenEnded()
{
EmitSignal(SignalName.DashEnded);
_dashTarget.SetVisible(false);
}
public void Dash()
{
EmitSignal(SignalName.DashStarted);
_dashTarget.SetVisible(false);
var dashTweenInputs = new TweenQueueSystem.TweenInputs(PlannedPlayerLocation, DashSpeed);
var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
// dashTween.SetTrans(Tween.TransitionType.Cubic);
// dashTween.SetEase(Tween.EaseType.Out);
dashTween.TweenMethod(Callable.From<float>(Dashing), 0.0f, 1.0f, DashSpeed);
dashTween.Finished += DashTweenEnded;
if (ShouldMantle)
{
@ -136,10 +144,17 @@ public partial class DashSystem: Node3D
return;
}
var dashIndicator = (CpuParticles3D) DashIndicatorScene.Instantiate();
GetTree().GetRoot().AddChild(dashIndicator);
dashIndicator.GlobalPosition = _dashTarget.GlobalPosition;
dashIndicator.SetEmitting(true);
// var dashIndicator = (CpuParticles3D) DashIndicatorScene.Instantiate();
// GetTree().GetRoot().AddChild(dashIndicator);
// _globalDashPosition = _dashTarget.GlobalPosition + 1.5f*Vector3.Up;
// dashIndicator.GlobalPosition = _globalDashPosition;
// dashIndicator.SetEmitting(true);
}
public void Dashing(float proportion)
{
_dashTarget.SetGlobalPosition(_globalDashPosition);
EmitSignalDashProgress(proportion);
}
public void DashToThrownWeapon()

View File

@ -28,6 +28,7 @@ public partial class TweenQueueSystem : Node3D
var (location, duration) = inputs;
var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(_tweenObject, "global_position", location, duration);
tween.TweenCallback(_tweenEndedCallback);
_isTweening = true;