trying to fix CI
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@@ -10,50 +10,92 @@ namespace Movementtests.tests;
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public class DamageComponentUnitTest
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{
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[TestCase]
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public void DamageModifier_Applies_WhenTypeMatches()
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public void DamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void DamageModifier_Ignores_WhenTypeDifferent()
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public void DamageModifierIgnoresWhenTypeDifferent()
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{
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse(); // No damage actually taken
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}
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[TestCase]
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public void CDamageable_Sums_All_Modifiers()
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public void DamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var damageable = new CDamageable();
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damageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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damageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = damageable.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void ComputeDamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageModifierIgnoresWhenTypeDifferent()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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cDamageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = cDamageable.TakeDamage(input);
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// 10*1.0 + 10*0.5 = 15
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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}
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[TestCase]
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public void CDamageable_ComputeDamage_DoesNotEmit()
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{
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var mod = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod };
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var input = new DamageRecord(Vector3.Zero, new RDamage(5.0f, EDamageTypes.Normal));
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var result = cDamageable.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(10.0f);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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}
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@@ -14,7 +14,6 @@ public class HealthComponentUnitTest
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(150.0f);
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// Simulate Godot ready
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cHealth._Ready();
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AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
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}
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@@ -2,6 +2,7 @@ using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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@@ -9,13 +10,13 @@ namespace Movementtests.tests;
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public class KnockbackComponentUnitTest
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{
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[TestCase]
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public void RegisterAndComputeKnockback_Works_And_Resets()
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public void RegisterAndComputeKnockback()
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{
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var cKnock = new CKnockback();
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cKnock.RKnockback = new RKnockback(2.0f);
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cKnock.GlobalPosition = Vector3.Zero;
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var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, Movementtests.systems.damage.EDamageTypes.Normal));
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var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
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var record = new KnockbackRecord(damage, 1.5f);
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cKnock.RegisterKnockback(record);
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@@ -10,12 +10,12 @@ namespace Movementtests.tests;
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public class MovementSystemUnitTest
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{
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[TestCase]
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public void GroundedMovement_Accelerates_And_Applies_Gravity()
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public void GroundedMovementAcceleratesAndAppliesGravity()
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{
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var move = new CGroundedMovement();
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move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
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move.WallInFrontRayCast = new RayCast3D();
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move.GlobalPosition = Vector3.Zero;
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//move.GlobalPosition = Vector3.Zero;
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var inputs = new MovementInputs(
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Velocity: Vector3.Zero,
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@@ -27,6 +27,6 @@ public class MovementSystemUnitTest
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var v = move.ComputeVelocity(inputs);
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AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.0001f, 0.0001f, 0.0001f));
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AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
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}
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}
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