better spawning
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@@ -48,7 +48,7 @@ public partial class Spawner : Node3D
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spawnedInstance.RMovement = MovementInputs;
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spawnedInstance.RDamage = DamageInputs;
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spawnedInstance.RHealth = HealthInputs;
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spawnedInstance.Setup();
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spawnedInstance.Initialize();
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GetTree().GetCurrentScene().AddChild(spawnedInstance);
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spawnedInstance.GlobalPosition = GlobalPosition;
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