removed editor granted weapon abilities and prepared granting abilites through an inventory

This commit is contained in:
2026-04-18 15:44:59 +02:00
parent 9e57641a75
commit 9464fc7caa
13 changed files with 310 additions and 53 deletions

View File

@@ -9,22 +9,26 @@ extends Node
@export_group("Overlaid")
@export var lost_menu_scene : PackedScene = preload("uid://ciyq8eiv1mtie")
@export var toolbox_scene : PackedScene = preload("uid://bcn582q8qd4ns")
@export var inventory_scene : PackedScene = preload("uid://oq1jjvjs4qga")
@export_category("Others")
@export var focused_viewport : Viewport
@export var toolbox_action:GUIDEAction = preload("uid://ca68r7n3bwba3")
@export var inventory_action:GUIDEAction = preload("uid://7ne5mdytlidm")
# Debug
@onready var debug_layer: CanvasLayer = $"../DebugLayer"
@onready var inventory_layer: CanvasLayer = $"../InventoryLayer"
@onready var player: PlayerController = $"../Player"
func _ready() -> void:
toolbox_action.triggered.connect(open_toolbox)
inventory_action.triggered.connect(open_inventory)
func open_overlaid_menu(menu: PackedScene) -> Node:
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var _initial_focus_control: Control = focused_viewport.gui_get_focus_owner()
return menu.instantiate()
func open_toolbox() -> void:
@@ -32,6 +36,11 @@ func open_toolbox() -> void:
toolbox.player = player
debug_layer.call_deferred("add_child", toolbox)
func open_inventory() -> void:
var inventory: Control = open_overlaid_menu(inventory_scene)
inventory.player = player
inventory_layer.call_deferred("add_child", inventory)
func on_player_died() -> void:
var lost_menu: LevelLostMenu = open_overlaid_menu(lost_menu_scene)
get_tree().current_scene.call_deferred("add_child", lost_menu)