small gravity and jump balancing, removed wall jumping coyote times
This commit is contained in:
@@ -63,16 +63,15 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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script = ExtResource("1_poq2x")
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WalkSpeed = 7.5
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WalkSpeed = 7.5
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AccelerationAir = 2.0
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AccelerationAir = 0.8
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DecelerationAir = 0.1
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DecelerationAir = 0.02
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Weight = 5.0
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Weight = 4.0
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MantleTime = 0.2
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MantleTime = 0.3
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MantlePath = ExtResource("2_6lejt")
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MantlePath = ExtResource("2_6lejt")
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CoyoteTime = 0.3
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CoyoteTime = 0.3
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SimpleJumpStartVelocity = 8.0
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SimpleJumpStartVelocity = 6.0
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SimpleJumpHangTimeInFrames = 1
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SimpleJumpHangTimeInFrames = 1
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SimpleJumpGravityLesseningFactor = 2.5
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SimpleJumpGravityLesseningFactor = 2.0
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DoubleJumpStartVelocity = 15.0
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DoubleJumpHangTimeInFrames = 3
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DoubleJumpHangTimeInFrames = 3
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DoubleJumpGravityLesseningFactor = 1.5
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DoubleJumpGravityLesseningFactor = 1.5
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MegaJumpStartVelocity = 30.0
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MegaJumpStartVelocity = 30.0
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@@ -236,6 +235,11 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0
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mesh = SubResource("CylinderMesh_nodcl")
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mesh = SubResource("CylinderMesh_nodcl")
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[node name="DashCooldown" type="Timer" parent="."]
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[node name="DashCooldown" type="Timer" parent="."]
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wait_time = 0.8
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one_shot = true
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[node name="AirborneDashCooldown" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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one_shot = true
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[node name="PowerCooldown" type="Timer" parent="."]
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[node name="PowerCooldown" type="Timer" parent="."]
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@@ -252,6 +256,7 @@ offset_left = 1524.0
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offset_top = 1.0
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offset_top = 1.0
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offset_right = -8.0
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offset_right = -8.0
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offset_bottom = 1.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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initial_node_to_watch = NodePath("../StateChart")
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[node name="UI" type="Control" parent="."]
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[node name="UI" type="Control" parent="."]
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@@ -608,7 +613,7 @@ default_state = NodePath("../CoyoteEnabled")
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[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
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[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/RunningCoyoteEnabled")
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to = NodePath("../../OnWall/Running")
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event = &"wall_run"
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event = &"wall_run"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@@ -671,7 +676,7 @@ script = ExtResource("27_34snm")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
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to = NodePath("../../../OnWall/Hugging")
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event = &"wall_hug"
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@@ -735,7 +740,7 @@ script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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event = &"jump"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@@ -744,7 +749,7 @@ script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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event = &"jump"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@@ -58,6 +58,7 @@ public partial class PlayerController : CharacterBody3D
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// Timers
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// Timers
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private Timer _timeScaleAimInAirTimer;
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private Timer _timeScaleAimInAirTimer;
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private Timer _simpleDashCooldownTimer;
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private Timer _simpleDashCooldownTimer;
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private Timer _airborneDashCooldownTimer;
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private Timer _powerCooldownTimer;
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private Timer _powerCooldownTimer;
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[Export] public Marker3D TutorialWeaponTarget;
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[Export] public Marker3D TutorialWeaponTarget;
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@@ -327,6 +328,7 @@ public partial class PlayerController : CharacterBody3D
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
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_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
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_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
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///////////////////////////
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///////////////////////////
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// Initialize components //
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// Initialize components //
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@@ -398,6 +400,7 @@ public partial class PlayerController : CharacterBody3D
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_aimedDash.StateExited += OnAimedDashFinished;
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_aimedDash.StateExited += OnAimedDashFinished;
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_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
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_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
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_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
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_onWall.StateEntered += OnWallStarted;
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_onWall.StateEntered += OnWallStarted;
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_onWall.StateExited += OnWallStopped;
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_onWall.StateExited += OnWallStopped;
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@@ -469,10 +472,19 @@ public partial class PlayerController : CharacterBody3D
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{
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{
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_canDash = true;
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_canDash = true;
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}
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}
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public void AirborneDashCooldownTimeout()
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{
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_canDashAirborne = true;
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}
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public bool IsPlayerInputtingForward()
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{
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return GetMoveInput().Z < -0.5f;
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}
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public bool IsTryingToMantle()
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public bool IsTryingToMantle()
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{
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{
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return MantleSystem.IsMantlePossible && GetMoveInput().Z < -0.5f && _isJumpInputPressed;
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return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
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}
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}
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public void HandleGrounded(float delta)
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public void HandleGrounded(float delta)
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@@ -640,16 +652,15 @@ public partial class PlayerController : CharacterBody3D
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return;
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return;
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}
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}
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if (_onWallHuggingCoyoteEnabled.Active || _onWallRunningCoyoteEnabled.Active)
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if (_onWall.Active && !_isWallJumpAvailable && IsFacingWall()) return;
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{
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if (!_isWallJumpAvailable)
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{
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OnJumpFromWall();
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}
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}
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_playerState.SendEvent("jump");
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_playerState.SendEvent("jump");
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}
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}
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public bool IsFacingWall()
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{
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return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
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}
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public void OnInputJumpOngoing()
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public void OnInputJumpOngoing()
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{
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{
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}
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}
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@@ -672,7 +683,7 @@ public partial class PlayerController : CharacterBody3D
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public void OnDoubleJumpStarted()
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public void OnDoubleJumpStarted()
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{
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{
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_canDash = true;
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_canDash = true;
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_canDashAirborne = true;
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// _canDashAirborne = true;
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OnJumpStarted(DoubleJumpStartVelocity);
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OnJumpStarted(DoubleJumpStartVelocity);
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}
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}
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public void OnMegaJumpStarted()
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public void OnMegaJumpStarted()
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@@ -703,9 +714,16 @@ public partial class PlayerController : CharacterBody3D
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}
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}
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public void OnJumpFromWall()
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public void OnJumpFromWall()
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{
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if (!IsFacingWall())
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{
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{
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ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
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ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
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}
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}
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// Remove the ability to dash straight away so you cannot scale up the wall
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_canDashAirborne = false;
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_airborneDashCooldownTimer.Start();
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_isWallJumpAvailable = false;
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}
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public void OnMegajumpFromWall()
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public void OnMegajumpFromWall()
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{
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{
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ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
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ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
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@@ -1367,6 +1385,11 @@ public partial class PlayerController : CharacterBody3D
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WeaponRoot.SetRotation(HeadSystem.Rotation);
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WeaponRoot.SetRotation(HeadSystem.Rotation);
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}
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}
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public Vector3 GetGlobalForwardFacingVector()
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{
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return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
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}
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///////////////////////////
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///////////////////////////
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// Processes //////////////
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// Processes //////////////
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///////////////////////////
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///////////////////////////
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