small gravity and jump balancing, removed wall jumping coyote times
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This commit is contained in:
2026-01-06 16:08:39 +01:00
parent 6c2ad89687
commit 941205af2b
2 changed files with 49 additions and 21 deletions

View File

@@ -63,16 +63,15 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
WalkSpeed = 7.5 WalkSpeed = 7.5
AccelerationAir = 2.0 AccelerationAir = 0.8
DecelerationAir = 0.1 DecelerationAir = 0.02
Weight = 5.0 Weight = 4.0
MantleTime = 0.2 MantleTime = 0.3
MantlePath = ExtResource("2_6lejt") MantlePath = ExtResource("2_6lejt")
CoyoteTime = 0.3 CoyoteTime = 0.3
SimpleJumpStartVelocity = 8.0 SimpleJumpStartVelocity = 6.0
SimpleJumpHangTimeInFrames = 1 SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5 SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpStartVelocity = 15.0
DoubleJumpHangTimeInFrames = 3 DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5 DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0 MegaJumpStartVelocity = 30.0
@@ -236,6 +235,11 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0
mesh = SubResource("CylinderMesh_nodcl") mesh = SubResource("CylinderMesh_nodcl")
[node name="DashCooldown" type="Timer" parent="."] [node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="."]
wait_time = 0.5
one_shot = true one_shot = true
[node name="PowerCooldown" type="Timer" parent="."] [node name="PowerCooldown" type="Timer" parent="."]
@@ -252,6 +256,7 @@ offset_left = 1524.0
offset_top = 1.0 offset_top = 1.0
offset_right = -8.0 offset_right = -8.0
offset_bottom = 1.0 offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart") initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="Control" parent="."] [node name="UI" type="Control" parent="."]
@@ -608,7 +613,7 @@ default_state = NodePath("../CoyoteEnabled")
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/RunningCoyoteEnabled") to = NodePath("../../OnWall/Running")
event = &"wall_run" event = &"wall_run"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -671,7 +676,7 @@ script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"] [node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled") to = NodePath("../../../OnWall/Hugging")
event = &"wall_hug" event = &"wall_hug"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -735,7 +740,7 @@ script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump") to = NodePath("../../../Jump/DoubleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -744,7 +749,7 @@ script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump") to = NodePath("../../../Jump/DoubleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"

View File

@@ -58,6 +58,7 @@ public partial class PlayerController : CharacterBody3D
// Timers // Timers
private Timer _timeScaleAimInAirTimer; private Timer _timeScaleAimInAirTimer;
private Timer _simpleDashCooldownTimer; private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer; private Timer _powerCooldownTimer;
[Export] public Marker3D TutorialWeaponTarget; [Export] public Marker3D TutorialWeaponTarget;
@@ -327,6 +328,7 @@ public partial class PlayerController : CharacterBody3D
_powerCooldownTimer = GetNode<Timer>("PowerCooldown"); _powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir"); _timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown"); _simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
/////////////////////////// ///////////////////////////
// Initialize components // // Initialize components //
@@ -398,6 +400,7 @@ public partial class PlayerController : CharacterBody3D
_aimedDash.StateExited += OnAimedDashFinished; _aimedDash.StateExited += OnAimedDashFinished;
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout; _simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
_onWall.StateEntered += OnWallStarted; _onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped; _onWall.StateExited += OnWallStopped;
@@ -469,10 +472,19 @@ public partial class PlayerController : CharacterBody3D
{ {
_canDash = true; _canDash = true;
} }
public void AirborneDashCooldownTimeout()
{
_canDashAirborne = true;
}
public bool IsPlayerInputtingForward()
{
return GetMoveInput().Z < -0.5f;
}
public bool IsTryingToMantle() public bool IsTryingToMantle()
{ {
return MantleSystem.IsMantlePossible && GetMoveInput().Z < -0.5f && _isJumpInputPressed; return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
} }
public void HandleGrounded(float delta) public void HandleGrounded(float delta)
@@ -640,16 +652,15 @@ public partial class PlayerController : CharacterBody3D
return; return;
} }
if (_onWallHuggingCoyoteEnabled.Active || _onWallRunningCoyoteEnabled.Active) if (_onWall.Active && !_isWallJumpAvailable && IsFacingWall()) return;
{
if (!_isWallJumpAvailable)
{
OnJumpFromWall();
}
}
_playerState.SendEvent("jump"); _playerState.SendEvent("jump");
} }
public bool IsFacingWall()
{
return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
}
public void OnInputJumpOngoing() public void OnInputJumpOngoing()
{ {
} }
@@ -672,7 +683,7 @@ public partial class PlayerController : CharacterBody3D
public void OnDoubleJumpStarted() public void OnDoubleJumpStarted()
{ {
_canDash = true; _canDash = true;
_canDashAirborne = true; // _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity); OnJumpStarted(DoubleJumpStartVelocity);
} }
public void OnMegaJumpStarted() public void OnMegaJumpStarted()
@@ -703,9 +714,16 @@ public partial class PlayerController : CharacterBody3D
} }
public void OnJumpFromWall() public void OnJumpFromWall()
{
if (!IsFacingWall())
{ {
ComputeJumpFromWallHSpeed(WallJumpStartVelocity); ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
} }
// Remove the ability to dash straight away so you cannot scale up the wall
_canDashAirborne = false;
_airborneDashCooldownTimer.Start();
_isWallJumpAvailable = false;
}
public void OnMegajumpFromWall() public void OnMegajumpFromWall()
{ {
ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity); ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
@@ -1367,6 +1385,11 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot.SetRotation(HeadSystem.Rotation); WeaponRoot.SetRotation(HeadSystem.Rotation);
} }
public Vector3 GetGlobalForwardFacingVector()
{
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
}
/////////////////////////// ///////////////////////////
// Processes ////////////// // Processes //////////////
/////////////////////////// ///////////////////////////