complete move patterns

This commit is contained in:
2025-09-13 18:57:11 +02:00
parent e6cdb26ee0
commit 925b7004c0
2 changed files with 9 additions and 8 deletions

View File

@ -195,6 +195,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _falling;
private StateChartState _to_weapon_dash;
private Transition _onJumpFromWall;
private Transition _onMegajumpFromWall;
@ -282,6 +283,7 @@ public partial class PlayerController : CharacterBody3D
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling"));
_to_weapon_dash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/ToWeaponDash"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
@ -428,7 +430,6 @@ public partial class PlayerController : CharacterBody3D
}
public void HandleWallHanging(float delta)
{
GD.Print("Hanging");
WallHang(delta);
}