basic tests for a wider variety of files
This commit is contained in:
31
tests/components/KnockbackComponentUnitTest.cs
Normal file
31
tests/components/KnockbackComponentUnitTest.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class KnockbackComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void RegisterAndComputeKnockback_Works_And_Resets()
|
||||
{
|
||||
var cKnock = new CKnockback();
|
||||
cKnock.RKnockback = new RKnockback(2.0f);
|
||||
cKnock.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, Movementtests.systems.damage.EDamageTypes.Normal));
|
||||
var record = new KnockbackRecord(damage, 1.5f);
|
||||
|
||||
cKnock.RegisterKnockback(record);
|
||||
var force = cKnock.ComputeKnockback();
|
||||
|
||||
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
|
||||
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
|
||||
|
||||
// Second call returns zero since internal state resets
|
||||
var second = cKnock.ComputeKnockback();
|
||||
AssertVector(second).IsEqual(Vector3.Zero);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user