basic tests for a wider variety of files
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59
tests/components/DamageComponentUnitTest.cs
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59
tests/components/DamageComponentUnitTest.cs
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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class DamageComponentUnitTest
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{
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[TestCase]
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public void DamageModifier_Applies_WhenTypeMatches()
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{
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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}
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[TestCase]
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public void DamageModifier_Ignores_WhenTypeDifferent()
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{
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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}
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[TestCase]
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public void CDamageable_Sums_All_Modifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod1, mod2 };
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = cDamageable.TakeDamage(input);
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// 10*1.0 + 10*0.5 = 15
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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}
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[TestCase]
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public void CDamageable_ComputeDamage_DoesNotEmit()
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{
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var mod = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod };
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var input = new DamageRecord(Vector3.Zero, new RDamage(5.0f, EDamageTypes.Normal));
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var result = cDamageable.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(10.0f);
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}
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}
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