basic tests for a wider variety of files
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@@ -265,8 +265,8 @@ public partial class PlayerController : CharacterBody3D,
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private float _inputRotateFloorplane;
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// Basic falling
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private float _targetSpeed;
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private float _gravity;
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internal float _targetSpeed;
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internal float _gravity;
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// Jump stuff
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private int _currentInputBufferFrames;
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@@ -290,7 +290,7 @@ public partial class PlayerController : CharacterBody3D,
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private Vector3 _currentWallContactPoint = Vector3.Zero;
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// Dash stuff
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private bool _canDash = true;
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internal bool _canDash = true;
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private bool _canDashAirborne = true;
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private float _playerHeight;
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private float _playerRadius;
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