basic tests for a wider variety of files
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@@ -26,18 +26,18 @@ public partial class DashSystem: Node3D
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public Vector3 PlannedMantleLocation { get; set; }
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public MantleSystem MantleSystem { get; set; }
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private HeadSystem _head;
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internal HeadSystem _head;
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public ShapeCast3D DashCast3D;
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private Camera3D _camera;
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private Vector3 _dashDirection = Vector3.Zero;
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internal Camera3D _camera;
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internal Vector3 _dashDirection = Vector3.Zero;
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private ShapeCast3D _dashCastDrop;
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private MeshInstance3D _dashDropIndicator;
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private MeshInstance3D _dashDropLocationIndicator;
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internal ShapeCast3D _dashCastDrop;
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internal MeshInstance3D _dashDropIndicator;
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internal MeshInstance3D _dashDropLocationIndicator;
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private MeshInstance3D _dashTarget;
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private CpuParticles3D _dashIndicator;
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private AnimationPlayer _dashIndicatorAnim;
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internal MeshInstance3D _dashTarget;
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internal CpuParticles3D _dashIndicator;
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internal AnimationPlayer _dashIndicatorAnim;
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[Export]
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public PackedScene DashIndicatorScene { get; set; }
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@@ -77,7 +77,7 @@ public partial class DashSystem: Node3D
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_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
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}
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private DashLocation ComputeDashLocation()
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internal DashLocation ComputeDashLocation()
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{
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var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition);
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var hasHit = DashCast3D.IsColliding();
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