basic tests for a wider variety of files
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@@ -16,36 +16,37 @@ public partial class Enemy : CharacterBody3D,
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IStunnable
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{
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// Signals and events
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public event Action<IDamageable, DamageRecord> DamageTaken;
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public event Action<IHealthable, HealthChangedRecord> HealthChanged;
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public event Action<IHealthable> HealthDepleted;
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public event Action<IDamageable, DamageRecord> DamageTaken = null!;
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public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
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public event Action<IHealthable> HealthDepleted = null!;
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// Public export components
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[Export]
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public Node3D Target { get; set; }
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public Node3D Target { get; set; } = null!;
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[Export]
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public float EnemyHeight { get; set; } = 1f;
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[ExportGroup("Health")]
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[Export]
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public RHealth RHealth { get; set; }
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public RHealth RHealth { get; set; } = null!;
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[Export]
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public RDeathEffect[] DeathEffects { get; set; }
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public IHealthable CHealth { get; set; }
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public RDeathEffect[] DeathEffects { get; set; } = null!;
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public IHealthable CHealth { get; set; } = null!;
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[ExportGroup("Damage")]
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[Export]
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public RDamage RDamage { get; set; }
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public IDamageable CDamageable { get; set; }
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public RDamage RDamage { get; set; } = null!;
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public IDamageable CDamageable { get; set; } = null!;
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[Export]
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public RKnockback RKnockback { get; set; }
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public IKnockbackable CKnockback { get; set; }
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public RKnockback RKnockback { get; set; } = null!;
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public IKnockbackable CKnockback { get; set; } = null!;
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[ExportGroup("Movement")]
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[Export]
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public RMovement RMovement { get; set; }
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public IMoveable CMovement { get; set; }
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public RMovement RMovement { get; set; } = null!;
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public IMoveable CMovement { get; set; } = null!;
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// Public stuff
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public float CurrentHealth
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@@ -55,9 +56,9 @@ public partial class Enemy : CharacterBody3D,
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}
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// Private stuff
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private Area3D _damageBox;
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private Node3D _target;
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private Healthbar _healthbar;
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private Area3D _damageBox = null!;
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internal Node3D _target = null!;
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private Healthbar _healthbar = null!;
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public override void _Ready()
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{
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@@ -70,34 +71,28 @@ public partial class Enemy : CharacterBody3D,
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_damageBox = GetNode<Area3D>("DamageBox");
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_target = GetNode<Node3D>("CTarget");
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CDamageable = GetNode<Node>("CDamageable") as IDamageable;
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CMovement = GetNode<Node>("CMovement") as IMoveable;
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CHealth = GetNode<Node>("CHealth") as IHealthable;
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CKnockback = GetNode<Node>("CKnockback") as IKnockbackable;
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if (CDamageable is null) GD.PrintErr("This node needs a 'CDamage' child of type IDamageable!");
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if (CMovement is null) GD.PrintErr("This node needs a 'CMovement' child of type IMoveable!");
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if (CHealth is null) GD.PrintErr("This node needs a 'CHealth' child of type IHealthable!");
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if (CKnockback is null) GD.PrintErr("This node needs a 'CKnockback' child of type IKnockbackable!");
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CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
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CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
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CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
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CKnockback = (GetNode<Node>("CKnockback") as IKnockbackable)!;
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_healthbar = GetNode<CHealthbar>("CHealthBar").Healthbar;
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if (RMovement != null) CMovement!.RMovement = RMovement;
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if (RHealth != null)
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{
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CHealth!.RHealth = RHealth;
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CHealth.CurrentHealth = RHealth.StartingHealth;
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}
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if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
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_healthbar.Initialize(CHealth!.CurrentHealth);
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CMovement.RMovement = RMovement;
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CHealth.RHealth = RHealth;
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CHealth.CurrentHealth = RHealth.StartingHealth;
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CKnockback.RKnockback = RKnockback;
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_healthbar.Initialize(CHealth.CurrentHealth);
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}
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public void SetupSignals()
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{
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// Anonymous function call to erase return values of ReduceHealth
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CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
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CDamageable.DamageTaken += (source, record) => RegisterKnockback(new KnockbackRecord(record));
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CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
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CHealth.HealthDepleted += Kill;
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HealthChanged += (source, record) => _healthbar.SetHealth(record.CurrentHealth);
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HealthChanged += (_, record) => _healthbar.SetHealth(record.CurrentHealth);
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}
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public override void _PhysicsProcess(double delta)
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@@ -187,24 +182,21 @@ public partial class Enemy : CharacterBody3D,
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public void RegisterKnockback(KnockbackRecord knockbackRecord)
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{
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if (CKnockback is null) return;
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CKnockback.RegisterKnockback(knockbackRecord);
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}
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public Vector3 ComputeKnockback()
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{
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if (CKnockback is null) return Vector3.Zero;
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return CKnockback.ComputeKnockback();
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}
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public Vector3 GetTargetGlobalPosition()
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{
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if (_target is null) return GlobalPosition;
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return _target.GlobalPosition;
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return _target == null ? GlobalPosition : _target.GlobalPosition;
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}
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// Stun management
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public bool IsStunned { get; set; } = false;
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public bool IsStunned { get; set; }
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[Export(PropertyHint.Range, "0.1, 2, 0.1, or_greater")]
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public float StunDuration { get; set; } = 1f;
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