some editor icons and a base level scene
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@@ -6,6 +6,7 @@ using Movementtests.systems.damage;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
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public partial class WeaponSystem : RigidBody3D, IDamageDealer
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{
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[Signal]
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