some editor icons and a base level scene
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@@ -3,6 +3,7 @@ using RustyOptions;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_follower.png")]
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public partial class MantleSystem: Node3D
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{
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[Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
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