some editor icons and a base level scene
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@@ -8,6 +8,7 @@ using Movementtests.systems;
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using Movementtests.player_controller.Scripts;
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using RustyOptions;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
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public partial class PlayerController : CharacterBody3D,
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IDamageable,
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IDamageDealer,
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@@ -2,6 +2,7 @@
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namespace Movementtests.player_controller.Scripts;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_boots.png")]
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public partial class StairsSystem: Node3D
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{
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[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
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