some editor icons and a base level scene
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
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public partial class CDamageable : Node, IDamageable
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{
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public event Action<IDamageable, DamageRecord> DamageTaken;
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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@@ -3,6 +3,7 @@ using System;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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[Icon("res://assets/ui/IconGodotNode/white/icon_freeze.png")]
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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