some editor icons and a base level scene
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
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public partial class CDamageable : Node, IDamageable
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{
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public event Action<IDamageable, DamageRecord> DamageTaken;
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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@@ -3,6 +3,7 @@ using System;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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[Icon("res://assets/ui/IconGodotNode/white/icon_freeze.png")]
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
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public partial class CHealth : Node, IHealthable
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{
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public event Action<IHealthable, HealthChangedRecord> HealthChanged;
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@@ -1,7 +1,7 @@
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using Godot;
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using System;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
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public partial class CHealthbar : Sprite3D
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{
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private Healthbar _healthbar;
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_thunder.png")]
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public partial class RDeathEffect : Resource, IKillable
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{
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public void Kill(IHealthable source)
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
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public partial class RHealth : Resource
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{
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[Export]
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
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public partial class CKnockback : Node3D, IKnockbackable
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{
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[Export] public RKnockback RKnockback { get; set;}
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@@ -2,7 +2,7 @@ using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_wind.png")]
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public partial class RKnockback : Resource
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{
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[Export]
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@@ -3,6 +3,7 @@ using Movementtests.interfaces;
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namespace Movementtests.scenes.movement;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
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public partial class CFlyingMovement : Node3D, IMoveable
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{
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[Export] public RMovement RMovement { get; set; }
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@@ -3,6 +3,7 @@ using Movementtests.interfaces;
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namespace Movementtests.scenes.movement;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
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public partial class CGroundedMovement : Node3D, IMoveable
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{
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[Export] public RMovement RMovement { get; set; }
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@@ -1,7 +1,7 @@
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using Godot;
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using System;
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[GlobalClass]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_path_follow.png")]
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public partial class RMovement : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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