some jumping animations
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@@ -1,4 +1,4 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=5 format=3 uid="uid://c26yvcyyyj811"]
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[gd_resource type="AnimationNodeBlendTree" load_steps=11 format=3 uid="uid://c26yvcyyyj811"]
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[ext_resource type="AnimationNodeStateMachine" uid="uid://3r5oeg0ho0d4" path="res://systems/head/fp_state_machine.tres" id="1_knaxl"]
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@@ -7,18 +7,51 @@ animation = &"idle"
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_1hkum"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_knaxl"]
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filter_enabled = true
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filters = ["..:position", "..:rotation"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_23rmc"]
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filter_enabled = true
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filters = ["..:position", "..:rotation"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_dlkjl"]
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filter_enabled = true
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filters = ["..:position", "..:rotation", "..:rotation:x", "..:rotation:z"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
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animation = &"hit1"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dlkjl"]
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animation = &"jump_end"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao3u1"]
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animation = &"jump_start"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lwjon"]
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animation = &"mantle"
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[resource]
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graph_offset = Vector2(-455.3856, -37.41575)
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nodes/output/position = Vector2(320, 160)
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graph_offset = Vector2(-223.13931, -84.56735)
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nodes/output/position = Vector2(1540, 0)
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nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
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nodes/AnimationNodeStateMachine/position = Vector2(-540, 200)
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nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
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nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
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nodes/Idle/position = Vector2(-80, 20)
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nodes/Idle/position = Vector2(-100, -20)
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nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
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nodes/OnHit/position = Vector2(120, 100)
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nodes/OnHit/position = Vector2(1240, -60)
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nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")
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nodes/hit1/position = Vector2(-80, 220)
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node_connections = [&"output", 0, &"OnHit", &"OnHit", 0, &"Idle", &"OnHit", 1, &"hit1"]
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nodes/hit1/position = Vector2(1080, 320)
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nodes/OnJumpStart/node = SubResource("AnimationNodeOneShot_23rmc")
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nodes/OnJumpStart/position = Vector2(140, 0)
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nodes/OnJumpEnd/node = SubResource("AnimationNodeOneShot_knaxl")
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nodes/OnJumpEnd/position = Vector2(560, -20)
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nodes/jump_start/node = SubResource("AnimationNodeAnimation_ao3u1")
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nodes/jump_start/position = Vector2(-120, 320)
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nodes/jump_end/node = SubResource("AnimationNodeAnimation_dlkjl")
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nodes/jump_end/position = Vector2(300, 340)
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nodes/OnMantle/node = SubResource("AnimationNodeOneShot_dlkjl")
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nodes/OnMantle/position = Vector2(900, -60)
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nodes/mantle/node = SubResource("AnimationNodeAnimation_lwjon")
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nodes/mantle/position = Vector2(640, 320)
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node_connections = [&"output", 0, &"OnHit", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle"]
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