#minor CI FIXED
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This commit is contained in:
2026-01-28 18:28:40 +01:00
parent 93841bc85d
commit 8a552f7993
3 changed files with 52 additions and 53 deletions

View File

@@ -36,7 +36,7 @@ jobs:
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v6 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html

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@@ -91,11 +91,6 @@ jobs:
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: List files
run: |
ls -la
pwd
- name: Setup Butler - name: Setup Butler
shell: bash shell: bash
env: env:
@@ -119,12 +114,3 @@ jobs:
"Windows.zip" \ "Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument} ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
# gameData: ${{ github.workspace }}/Windows.zip
# buildChannel: windows

View File

@@ -42,62 +42,75 @@ jobs:
godot-version: '4.6' godot-version: '4.6'
dotnet-version: 'net9.0' dotnet-version: 'net9.0'
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
mkdir ./tools 2>/dev/null || true
pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Windows.zip "Windows.zip" \
buildChannel: windows ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: WindowsArm.zip "WindowsArm.zip" \
buildChannel: windows-arm ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Linux.zip "Linux.zip" \
buildChannel: linux ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Mac.zip "Mac.zip" \
buildChannel: mac ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}