gd: added hit input
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=29 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/walk_mode/base_mode.tres" id="3_cresl"]
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@ -16,6 +16,7 @@
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://player_controller/Scripts/DashSystem.cs" id="9_qu4wy"]
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[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/walk_mode/jump.tres" id="10_4u7i3"]
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[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
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[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/walk_mode/hit.tres" id="11_cresl"]
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[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
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@ -46,6 +47,7 @@ aim_pressed = ExtResource("7_cresl")
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aim_released = ExtResource("8_lhb11")
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aim_canceled = ExtResource("9_5p2qc")
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jump = ExtResource("10_4u7i3")
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hit = ExtResource("11_cresl")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -138,6 +140,7 @@ StartVelocity = 4.0
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
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[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
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[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
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[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
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[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
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@ -73,6 +73,11 @@ public partial class PlayerController : CharacterBody3D
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DashSystem.CancelDash();
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}
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public void OnInputHitPressed()
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{
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GD.Print("OnInputHitPressed");
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}
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public void OnInputJumpPressed()
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{
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bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight();
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@ -81,28 +86,26 @@ public partial class PlayerController : CharacterBody3D
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if (!doesCapsuleHaveCrouchingHeight && !isPlayerDead)
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MoveSystem.Jump(IsOnFloor());
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}
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public override void _Ready()
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{
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HeadSystem = GetNode<HeadSystem>("HeadSystem");
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HeadSystem.Init();
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_headCollisionDetectors = new RayCast3D[NumOfHeadCollisionDetectors];
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for (int i = 0; i < NumOfHeadCollisionDetectors; i++)
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{
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_headCollisionDetectors[i] = GetNode<RayCast3D>(
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"HeadCollisionDetectors/HeadCollisionDetector" + i);
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}
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HeadSystem = GetNode<HeadSystem>("HeadSystem");
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HeadSystem.Init();
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// Getting dependencies of the components(In godot we manage this from upwards to downwards not vice versa)
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Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
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Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
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RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
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RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
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Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
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// Getting universal setting from GODOT editor to be in sync
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float gravitySetting = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
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@ -162,7 +165,6 @@ public partial class PlayerController : CharacterBody3D
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DistortionRect = distortionRect,
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BlurRect = blurRect,
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};
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HealthSystem.Init(healthSystemParams);
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}
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@ -190,7 +192,6 @@ public partial class PlayerController : CharacterBody3D
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IsOnFloorCustom = isOnFloorCustom(),
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Velocity = Velocity
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};
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Bobbing.PerformCameraBobbing(cameraBobbingParams);
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FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
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@ -200,7 +201,6 @@ public partial class PlayerController : CharacterBody3D
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SprintSpeed = MoveSystem.SprintSpeed,
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Velocity = Velocity
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};
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FieldOfView.PerformFovAdjustment(fovParams);
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StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
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@ -260,7 +260,6 @@ public partial class PlayerController : CharacterBody3D
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BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
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Delta = (float)delta
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};
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StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
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}
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