made weapon into a dependant and used new forgeneitty node as a node3d

This commit is contained in:
2026-05-02 16:13:23 +02:00
parent 0e6211943d
commit 852f265b9f
8 changed files with 108 additions and 69 deletions

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@@ -1,6 +1,5 @@
// Copyright © Gamesmiths Guild. // Copyright © Gamesmiths Guild.
using System;
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
@@ -12,14 +11,13 @@ using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Statescript; using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using Node = Godot.Node;
namespace Movementtests.tools; namespace Movementtests.tools;
[GlobalClass] [GlobalClass]
[Icon("uid://cu6ncpuumjo20")] [Icon("uid://cu6ncpuumjo20")]
[Meta(typeof(IAutoNode))] [Meta(typeof(IAutoNode))]
public partial class ForgeEntityNode : Node, IForgeEntity public partial class ForgeEntityNode : Node3D, IForgeEntity
{ {
public override void _Notification(int what) => this.Notify(what); public override void _Notification(int what) => this.Notify(what);

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@@ -29,7 +29,8 @@ public class ExplodingSwordBehavior(PackedScene explosion, float radius) : IAbil
return; return;
} }
explo.Radius = radius; explo.Radius = radius;
GD.Print("explosion");
owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explo); owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explo);
explo.CallDeferred(Node3D.MethodName.SetGlobalPosition, owner.GlobalPosition); explo.CallDeferred(Node3D.MethodName.SetGlobalPosition, owner.GlobalPosition);

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@@ -126,7 +126,6 @@ public partial class Enemy : CharacterBody3D,
#endregion #endregion
// Private stuff
[Node("DamageBox")] public required Area3D DamageBox { get; set;} [Node("DamageBox")] public required Area3D DamageBox { get; set;}
[Node("CTarget")] public required Node3D TargetComponent { get; set;} [Node("CTarget")] public required Node3D TargetComponent { get; set;}
[Node("CHealthBar")] public required CHealthbar HealthBarWrapper { get; set;} [Node("CHealthBar")] public required CHealthbar HealthBarWrapper { get; set;}

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@@ -18,7 +18,7 @@
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"]
[ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"] [ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"]
[sub_resource type="Resource" id="Resource_vfi88"] [sub_resource type="Resource" id="Resource_46wn3"]
script = ExtResource("8_oj1ws") script = ExtResource("8_oj1ws")
ContainerTags = Array[String](["character.enemy"]) ContainerTags = Array[String](["character.enemy"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0" metadata/_custom_type_script = "uid://cw525n4mjqgw0"
@@ -85,9 +85,9 @@ RDamage = ExtResource("2_on7rt")
RKnockback = ExtResource("11_mpa2u") RKnockback = ExtResource("11_mpa2u")
RMovement = ExtResource("4_dejyg") RMovement = ExtResource("4_dejyg")
[node name="ForgeEntityNode" type="Node" parent="." unique_id=22374325] [node name="ForgeEntityNode" type="Node3D" parent="." unique_id=1255429192]
script = ExtResource("7_46wn3") script = ExtResource("7_46wn3")
BaseTags = SubResource("Resource_vfi88") BaseTags = SubResource("Resource_46wn3")
metadata/_custom_type_script = "uid://rpcbb54q4atx" metadata/_custom_type_script = "uid://rpcbb54q4atx"
[node name="ForgeAttributeSet" type="Node" parent="ForgeEntityNode" unique_id=1840910245] [node name="ForgeAttributeSet" type="Node" parent="ForgeEntityNode" unique_id=1840910245]

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@@ -35,7 +35,7 @@ Default = 1
Min = 1 Min = 1
Max = 100 Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_4jf2q"] [sub_resource type="ViewportTexture" id="ViewportTexture_ub34u"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_qj0ob"] [sub_resource type="Resource" id="Resource_qj0ob"]
@@ -85,7 +85,7 @@ RDamage = ExtResource("2_bn56u")
RKnockback = ExtResource("11_8k3xb") RKnockback = ExtResource("11_8k3xb")
RMovement = ExtResource("4_na24f") RMovement = ExtResource("4_na24f")
[node name="ForgeEntityNode" type="Node" parent="." unique_id=136254637] [node name="ForgeEntityNode" type="Node3D" parent="." unique_id=289553407]
script = ExtResource("7_f22p3") script = ExtResource("7_f22p3")
BaseTags = SubResource("Resource_4jf2q") BaseTags = SubResource("Resource_4jf2q")
metadata/_custom_type_script = "uid://rpcbb54q4atx" metadata/_custom_type_script = "uid://rpcbb54q4atx"
@@ -108,7 +108,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")] [node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0) transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
texture = SubResource("ViewportTexture_4jf2q") texture = SubResource("ViewportTexture_ub34u")
[node name="CDamageable" type="Node" parent="." unique_id=1601518000] [node name="CDamageable" type="Node" parent="." unique_id=1601518000]
script = ExtResource("7_1tw73") script = ExtResource("7_1tw73")

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@@ -1,8 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Abilities; using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes; using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator; using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components; using Gamesmiths.Forge.Effects.Components;
@@ -26,9 +29,20 @@ using Node = Godot.Node;
namespace Movementtests.systems; namespace Movementtests.systems;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png"), Meta(typeof(IAutoNode))]
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{ {
public override void _Notification(int what) => this.Notify(what);
#region Dependencies
[Dependency]
public TagsManager TagsManager => this.DependOn<TagsManager>();
[Dependency]
public CuesManager CuesManager => this.DependOn<CuesManager>();
#endregion
#region Enums #region Enums
public enum WeaponEvent public enum WeaponEvent
@@ -76,10 +90,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
#endregion #endregion
#region Inspector #region Inspector
[Export] public ForgeAbilityData? FlyingTickAbility { get; set; }
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeAbilityData FlyingTickAbility { get; set; }
[Export] [Export]
public RDamage RDamage { get; set; } public RDamage RDamage { get; set; }
@@ -88,32 +99,60 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f; public float StraightThrowDuration { get; set; } = 0.1f;
#endregion
#region IForgeEntity
// Perfectly forward the IForgeEntity interface to the ForgeEntity component
public EntityAttributes Attributes
{
get => ForgeEntity.Attributes;
set => ForgeEntity.Attributes = value;
}
public EntityTags Tags
{
get => ForgeEntity.Tags;
set => ForgeEntity.Tags = value;
}
public EffectsManager EffectsManager
{
get => ForgeEntity.EffectsManager;
set => ForgeEntity.EffectsManager = value;
}
public EntityAbilities Abilities
{
get => ForgeEntity.Abilities;
set => ForgeEntity.Abilities = value;
}
public EventManager Events
{
get => ForgeEntity.Events;
set => ForgeEntity.Events = value;
}
public Variables SharedVariables
{
get => ForgeEntity.SharedVariables;
set => ForgeEntity.SharedVariables = value;
}
#endregion #endregion
#region Publics #region Publics
public required EntityAttributes Attributes { get; set; }
public required EntityTags Tags { get; set; }
public required EffectsManager EffectsManager { get; set; }
public required EntityAbilities Abilities { get; set; }
public required EventManager Events { get; set; }
public required Variables SharedVariables { get; set; }
public StateChartState InHandState = null!; public StateChartState InHandState = null!;
public StateChartState FlyingState = null!; public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!; public StateChartState PlantedState = null!;
public Timer WeaponFlyingTick = null!;
public Vector3 PlantLocation { get; set; } public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; } public Vector3 PlantNormal { get; set; }
public Node? PlantObject { get; set; } public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!; public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
[Node("ForgeEntityNode")] public required ForgeEntityNode ForgeEntity { get; set;}
[Node("Weapon")] public required MeshInstance3D WeaponMesh { get; set; }
[Node("WeaponLocationIndicator")] public required MeshInstance3D WeaponLocationIndicator { get; set; }
#endregion #endregion
#region Privates #region Privates
@@ -133,9 +172,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
private Vector3 _throwDirection; private Vector3 _throwDirection;
#endregion #endregion
public void Init() public void OnReady()
{ {
#region StateManagement
_weaponState = StateChart.Of(GetNode("StateChart")); _weaponState = StateChart.Of(GetNode("StateChart"));
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand")); InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying")); FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
@@ -145,49 +186,41 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
_plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand")); _plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand"));
_plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying")); _plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying"));
_toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted")); _toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted"));
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
WeaponMesh = GetNode<MeshInstance3D>("Weapon"); #endregion
// Initial setup
_startMeshRotation = WeaponMesh.Rotation; _startMeshRotation = WeaponMesh.Rotation;
_startTransform = Transform; _startTransform = Transform;
Freeze = true; Freeze = true;
Visible = false; Visible = false;
WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
}
public void OnResolved()
{
// Forge // Forge
var tagsManager = ForgeManagers.Instance.TagsManager; WeaponFlyingTickEventTag = Tag.RequestTag(TagsManager, "events.weapon.flyingTick");
var cuesManager = ForgeManagers.Instance.CuesManager; WeaponStartedFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.startedFlying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.stoppedFlying");
WeaponHandToFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(TagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(TagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(TagsManager, "events.weapon.planted");
WeaponFlyingTickEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick"); // WeaponInHandStatusTag = Tag.RequestTag(TagsManager, "status.weapon.inHand");
WeaponStartedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.startedFlying"); // WeaponFlyingStatusTag = Tag.RequestTag(TagsManager, "status.weapon.flying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.stoppedFlying"); // WeaponPlantedStatusTag = Tag.RequestTag(TagsManager, "status.weapon.planted");
WeaponHandToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(tagsManager, "events.weapon.planted");
// WeaponInHandStatusTag = Tag.RequestTag(tagsManager, "status.weapon.inHand");
// WeaponFlyingStatusTag = Tag.RequestTag(tagsManager, "status.weapon.flying");
// WeaponPlantedStatusTag = Tag.RequestTag(tagsManager, "status.weapon.planted");
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
Attributes = new EntityAttributes([.. ForgeUtils.CollectAttributeList(this)]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this);
Events = new();
// Manage weapon flying tick raising ability
WeaponFlyingAbilityTag = Tag.RequestTag(TagsManager,"abilities.weapon.flying");
_weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this); _weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this);
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
BodyEntered += OnThrownWeaponReachesGround; BodyEntered += OnThrownWeaponReachesGround;
InHandState.StateExited += WeaponLeft; InHandState.StateExited += WeaponLeft;
InHandState.StateEntered += WeaponBack; InHandState.StateEntered += WeaponBack;
@@ -260,10 +293,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
}; };
#endregion #endregion
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
} }
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior) public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{ {
var relevantMap = GetGrantedAbilities(forEvent); var relevantMap = GetGrantedAbilities(forEvent);

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@@ -9,6 +9,7 @@
[ext_resource type="Resource" uid="uid://btnnpqann3ktp" path="res://forge/resources/ability_datas/weapon_flying_tick_ability.tres" id="4_7bruw"] [ext_resource type="Resource" uid="uid://btnnpqann3ktp" path="res://forge/resources/ability_datas/weapon_flying_tick_ability.tres" id="4_7bruw"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="4_q6xv7"] [ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="4_q6xv7"]
[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"] [ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"]
[ext_resource type="Script" uid="uid://rpcbb54q4atx" path="res://forge/ForgeEntityNode.cs" id="5_7bruw"]
[ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"] [ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"]
@@ -22,6 +23,11 @@ script = ExtResource("2_m0v1h")
DamageDealt = 2.0 DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn" metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_7bruw"]
script = ExtResource("2_l1xlx")
ContainerTags = Array[String](["weapon"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_pgbtr"] [sub_resource type="Resource" id="Resource_pgbtr"]
script = ExtResource("4_q6xv7") script = ExtResource("4_q6xv7")
Default = 1 Default = 1
@@ -67,7 +73,12 @@ BaseTags = SubResource("Resource_06gln")
FlyingTickAbility = ExtResource("4_7bruw") FlyingTickAbility = ExtResource("4_7bruw")
RDamage = SubResource("Resource_jpdh0") RDamage = SubResource("Resource_jpdh0")
[node name="WeaponAttributeSet" type="Node" parent="." unique_id=14845649] [node name="ForgeEntityNode" type="Node3D" parent="." unique_id=1798885192]
script = ExtResource("5_7bruw")
BaseTags = SubResource("Resource_7bruw")
metadata/_custom_type_script = "uid://rpcbb54q4atx"
[node name="WeaponAttributeSet" type="Node" parent="ForgeEntityNode" unique_id=14845649]
script = ExtResource("3_3xjpi") script = ExtResource("3_3xjpi")
AttributeSetClass = "WeaponAttributeSet" AttributeSetClass = "WeaponAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("4_q6xv7")]({ InitialAttributeValues = Dictionary[String, ExtResource("4_q6xv7")]({

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@@ -576,7 +576,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
MantleSystem.Init(); MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth); StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, Camera); DashSystem.Init(HeadSystem, Camera);
WeaponSystem.Init();
WallHugSystem.Init(); WallHugSystem.Init();
// if (!TutorialDone) // if (!TutorialDone)