made weapon into a dependant and used new forgeneitty node as a node3d
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@@ -576,7 +576,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
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MantleSystem.Init();
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StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
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DashSystem.Init(HeadSystem, Camera);
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WeaponSystem.Init();
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WallHugSystem.Init();
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// if (!TutorialDone)
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