made weapon into a dependant and used new forgeneitty node as a node3d

This commit is contained in:
2026-05-02 16:13:23 +02:00
parent 0e6211943d
commit 852f265b9f
8 changed files with 108 additions and 69 deletions

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@@ -576,7 +576,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, Camera);
WeaponSystem.Init();
WallHugSystem.Init();
// if (!TutorialDone)