made weapon into a dependant and used new forgeneitty node as a node3d

This commit is contained in:
2026-05-02 16:13:23 +02:00
parent 0e6211943d
commit 852f265b9f
8 changed files with 108 additions and 69 deletions

View File

@@ -1,8 +1,11 @@
using System;
using System.Collections.Generic;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components;
@@ -26,9 +29,20 @@ using Node = Godot.Node;
namespace Movementtests.systems;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png"), Meta(typeof(IAutoNode))]
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{
public override void _Notification(int what) => this.Notify(what);
#region Dependencies
[Dependency]
public TagsManager TagsManager => this.DependOn<TagsManager>();
[Dependency]
public CuesManager CuesManager => this.DependOn<CuesManager>();
#endregion
#region Enums
public enum WeaponEvent
@@ -76,10 +90,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
#endregion
#region Inspector
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeAbilityData FlyingTickAbility { get; set; }
[Export] public ForgeAbilityData? FlyingTickAbility { get; set; }
[Export]
public RDamage RDamage { get; set; }
@@ -88,32 +99,60 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
#endregion
#region IForgeEntity
// Perfectly forward the IForgeEntity interface to the ForgeEntity component
public EntityAttributes Attributes
{
get => ForgeEntity.Attributes;
set => ForgeEntity.Attributes = value;
}
public EntityTags Tags
{
get => ForgeEntity.Tags;
set => ForgeEntity.Tags = value;
}
public EffectsManager EffectsManager
{
get => ForgeEntity.EffectsManager;
set => ForgeEntity.EffectsManager = value;
}
public EntityAbilities Abilities
{
get => ForgeEntity.Abilities;
set => ForgeEntity.Abilities = value;
}
public EventManager Events
{
get => ForgeEntity.Events;
set => ForgeEntity.Events = value;
}
public Variables SharedVariables
{
get => ForgeEntity.SharedVariables;
set => ForgeEntity.SharedVariables = value;
}
#endregion
#region Publics
public required EntityAttributes Attributes { get; set; }
public required EntityTags Tags { get; set; }
public required EffectsManager EffectsManager { get; set; }
public required EntityAbilities Abilities { get; set; }
public required EventManager Events { get; set; }
public required Variables SharedVariables { get; set; }
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!;
public Timer WeaponFlyingTick = null!;
public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; }
public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
[Node("ForgeEntityNode")] public required ForgeEntityNode ForgeEntity { get; set;}
[Node("Weapon")] public required MeshInstance3D WeaponMesh { get; set; }
[Node("WeaponLocationIndicator")] public required MeshInstance3D WeaponLocationIndicator { get; set; }
#endregion
#region Privates
@@ -133,9 +172,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
private Vector3 _throwDirection;
#endregion
public void Init()
public void OnReady()
{
#region StateManagement
_weaponState = StateChart.Of(GetNode("StateChart"));
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
@@ -145,49 +186,41 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
_plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand"));
_plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying"));
_toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted"));
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
#endregion
// Initial setup
_startMeshRotation = WeaponMesh.Rotation;
_startTransform = Transform;
Freeze = true;
Visible = false;
WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
}
public void OnResolved()
{
// Forge
var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManagers.Instance.CuesManager;
WeaponFlyingTickEventTag = Tag.RequestTag(TagsManager, "events.weapon.flyingTick");
WeaponStartedFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.startedFlying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.stoppedFlying");
WeaponHandToFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(TagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(TagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(TagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(TagsManager, "events.weapon.planted");
WeaponFlyingTickEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick");
WeaponStartedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.startedFlying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.stoppedFlying");
WeaponHandToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(tagsManager, "events.weapon.planted");
// WeaponInHandStatusTag = Tag.RequestTag(tagsManager, "status.weapon.inHand");
// WeaponFlyingStatusTag = Tag.RequestTag(tagsManager, "status.weapon.flying");
// WeaponPlantedStatusTag = Tag.RequestTag(tagsManager, "status.weapon.planted");
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
Attributes = new EntityAttributes([.. ForgeUtils.CollectAttributeList(this)]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this);
Events = new();
// WeaponInHandStatusTag = Tag.RequestTag(TagsManager, "status.weapon.inHand");
// WeaponFlyingStatusTag = Tag.RequestTag(TagsManager, "status.weapon.flying");
// WeaponPlantedStatusTag = Tag.RequestTag(TagsManager, "status.weapon.planted");
// Manage weapon flying tick raising ability
WeaponFlyingAbilityTag = Tag.RequestTag(TagsManager,"abilities.weapon.flying");
_weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this);
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
BodyEntered += OnThrownWeaponReachesGround;
InHandState.StateExited += WeaponLeft;
InHandState.StateEntered += WeaponBack;
@@ -260,10 +293,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
};
#endregion
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
}
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var relevantMap = GetGrantedAbilities(forEvent);