made weapon into a dependant and used new forgeneitty node as a node3d
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@@ -35,7 +35,7 @@ Default = 1
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Min = 1
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Max = 100
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[sub_resource type="ViewportTexture" id="ViewportTexture_4jf2q"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_ub34u"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="Resource" id="Resource_qj0ob"]
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@@ -85,7 +85,7 @@ RDamage = ExtResource("2_bn56u")
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RKnockback = ExtResource("11_8k3xb")
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RMovement = ExtResource("4_na24f")
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[node name="ForgeEntityNode" type="Node" parent="." unique_id=136254637]
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[node name="ForgeEntityNode" type="Node3D" parent="." unique_id=289553407]
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script = ExtResource("7_f22p3")
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BaseTags = SubResource("Resource_4jf2q")
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metadata/_custom_type_script = "uid://rpcbb54q4atx"
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@@ -108,7 +108,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
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[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
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transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
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texture = SubResource("ViewportTexture_4jf2q")
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texture = SubResource("ViewportTexture_ub34u")
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[node name="CDamageable" type="Node" parent="." unique_id=1601518000]
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script = ExtResource("7_1tw73")
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