made weapon into a dependant and used new forgeneitty node as a node3d
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@@ -126,7 +126,6 @@ public partial class Enemy : CharacterBody3D,
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#endregion
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// Private stuff
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[Node("DamageBox")] public required Area3D DamageBox { get; set;}
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[Node("CTarget")] public required Node3D TargetComponent { get; set;}
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[Node("CHealthBar")] public required CHealthbar HealthBarWrapper { get; set;}
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