fix: jumping and dashing on tilted floor was triggering mantle in bad locations

This commit is contained in:
2025-06-19 14:36:31 +02:00
parent 21bc3f4724
commit 826eaac10c
2 changed files with 4 additions and 5 deletions

View File

@ -5,8 +5,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
height = 1.3
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp")
@ -21,8 +20,8 @@ collision_mask = 2
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.65, 0)
shape = SubResource("CapsuleShape3D_qu4wy")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2