fixed input mapping context issue
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This commit is contained in:
2025-12-10 17:10:41 +01:00
parent 7d31d17034
commit 7c4e541446
5 changed files with 6 additions and 3 deletions

View File

@@ -14,6 +14,7 @@ var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="2_p287n"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
@@ -91,6 +92,7 @@ adjustment_enabled = true
[node name="Main" type="Node3D"]
script = ExtResource("1_qwuk2")
base_mode = ExtResource("2_p287n")
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n")

View File

@@ -82,6 +82,7 @@ func on_input_hit():
input_hit.emit()
func on_input_jump_started():
print("jump")
input_jump_started.emit()
func on_input_jump_ongoing():

View File

@@ -35,7 +35,6 @@ public partial class MantleSystem: Node3D
}
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
{
GD.Print(_wallInFrontCast3D.GetCollisionNormal(0).Y);
return Option<Vector3>.None;
}

View File

@@ -5,8 +5,8 @@ extends Node3D
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
@onready var player: CharacterBody3D = $Player
@onready var player: CharacterBody3D = $Player
func place_player_tuto_start():
player.position = Vector3(0, -132.75, 118)