fixed a few issues
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@@ -50,7 +50,6 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
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InventoryManager.InitializeFromResource(InitialWeaponInventory);
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AddChild(InventoryManager);
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this.Provide();
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}
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public void ResetPlayerPosition()
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@@ -18,6 +18,9 @@ script = ExtResource("3_nix1q")
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OnWeaponStartedFlyingAbilities = Array[Object]([ExtResource("2_ctafv")])
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OnWeaponFlyingTickAbilities = Array[Object]([ExtResource("2_ctafv")])
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OnWeaponStoppedFlyingAbilities = Array[Object]([ExtResource("2_ctafv")])
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OnWeaponStartedPlantedAbilities = null
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OnWeaponPlantedTickAbilities = null
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OnWeaponStoppedPlantedAbilities = null
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metadata/_custom_type_script = "uid://cgaahnfgxcrr6"
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[sub_resource type="BoxShape3D" id="BoxShape3D_lthgu"]
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