fixed a few issues
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12
interfaces/IDisableable.cs
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12
interfaces/IDisableable.cs
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@@ -0,0 +1,12 @@
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using Godot;
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namespace Movementtests.interfaces;
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public interface IDisableable
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{
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bool IsDisabled { get; set; }
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[Export] float DisableDuration { get; set; }
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void Disable();
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void Enable();
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}
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@@ -1,12 +0,0 @@
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using Godot;
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namespace Movementtests.interfaces;
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public interface IStunnable
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{
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bool IsStunned { get; set; }
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[Export] float StunDuration { get; set; }
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void Stun();
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void Unstun();
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}
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