fixed a few issues
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Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Successful in 6m0s

This commit is contained in:
2026-05-06 16:25:56 +02:00
parent bcc748ca6b
commit 7ba4a3db3f
22 changed files with 133 additions and 660 deletions

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@@ -0,0 +1,35 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class ManualCancelHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
if (context.Target == null || damage == null) return;
var sourceLocation = (context.Source as Node3D)?.GlobalPosition ?? Vector3.Zero;
var targetLocation = (context.Target as Node3D)?.GlobalPosition ?? Vector3.Zero;
var magnitude = context.Magnitude == 0 ? 1 : context.Magnitude;
var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
context.Target.EffectsManager.ApplyEffect(effect, new SimpleHitEffectData(sourceLocation, targetLocation, magnitude));
}
public void OnEnded(AbilityBehaviorContext context)
{
context.AbilityHandle.CommitAbility();
}
}
[Tool]
[GlobalClass]
public partial class ForgeManualCancelHitBehavior : ForgeAbilityBehavior
{
[Export] public ForgeEffectData? DamageEffect { get; set; }
public override IAbilityBehavior GetBehavior() => new ManualCancelHitBehavior(DamageEffect);
}

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@@ -0,0 +1 @@
uid://d1bb1fvh1mnpd

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@@ -21,12 +21,12 @@ public class SimpleHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
context.Target.EffectsManager.ApplyEffect(effect, new SimpleHitEffectData(sourceLocation, targetLocation, magnitude));
// context.InstanceHandle.End();
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
context.AbilityHandle.CommitAbility();
}
}

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@@ -26,7 +26,7 @@ metadata/_custom_type_script = "uid://cfx62w40nd84v"
[sub_resource type="Resource" id="Resource_ndb8p"]
script = ExtResource("5_tw4gc")
Modifier = 100.0
Modifier = 500.0
metadata/_custom_type_script = "uid://b44cse62qru7j"
[sub_resource type="Resource" id="Resource_dy671"]
@@ -57,7 +57,6 @@ BaseValue = 1.0
[sub_resource type="Resource" id="Resource_qqpg8"]
script = ExtResource("11_bs6rs")
BaseValue = 10.0
[sub_resource type="Resource" id="Resource_igmn0"]
script = ExtResource("11_bs6rs")
@@ -70,6 +69,7 @@ metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_xwtie"]
script = ExtResource("12_a6jts")
Attribute = "MetaAttributeSet.IncomingDamage"
Operation = 2
CalculationType = 1
ScalableFloat = SubResource("Resource_acqnn")
CapturedAttribute = "MetaAttributeSet.Level"
@@ -107,7 +107,6 @@ metadata/_custom_type_script = "uid://n6efm5o4uxvr"
[resource]
script = ExtResource("16_hhyju")
Name = "Explosion "
InstancingPolicy = 1
CooldownEffects = []
AbilityBehavior = SubResource("Resource_ba5lh")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

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@@ -2,20 +2,19 @@
[ext_resource type="Resource" uid="uid://bn1getr10b4dx" path="res://forge/resources/effect_datas/simple_player_hit.tres" id="1_c4wry"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="1_l0l1a"]
[ext_resource type="Script" uid="uid://n6efm5o4uxvr" path="res://forge/abilities/ForgeSimpleHitBehavior.cs" id="1_n2s8d"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_w1wo0"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="2_5vjbv"]
[ext_resource type="Script" uid="uid://d1bb1fvh1mnpd" path="res://forge/abilities/ForgeManualCancelHitBehavior.cs" id="2_c4wry"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="2_jwyed"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="3_w1wo0"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="4_c4wry"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="5_0cyim"]
[sub_resource type="Resource" id="Resource_r7waw"]
script = ExtResource("1_n2s8d")
[sub_resource type="Resource" id="Resource_0cyim"]
script = ExtResource("2_c4wry")
DamageEffect = ExtResource("1_c4wry")
Name = "PlayerHitEffect"
Description = "Effect applied to target on player hit"
metadata/_custom_type_script = "uid://n6efm5o4uxvr"
Name = "Player hit"
metadata/_custom_type_script = "uid://d1bb1fvh1mnpd"
[sub_resource type="Resource" id="Resource_qk2av"]
script = ExtResource("1_w1wo0")
@@ -94,6 +93,6 @@ script = ExtResource("3_w1wo0")
Name = "PlayerHitAbility"
RetriggerInstancedAbility = true
CooldownEffects = [SubResource("Resource_cmmfb")]
AbilityBehavior = SubResource("Resource_r7waw")
AbilityBehavior = SubResource("Resource_0cyim")
ActivationBlockedTags = SubResource("Resource_qk2av")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"