Moved the exploding sword forge object from the code only hardcoded stuff to the resource based stuff
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@@ -6,7 +6,6 @@
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[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="3_cb2lu"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
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[ext_resource type="Resource" uid="uid://cdxbwirfiaipi" path="res://scenes/player_controller/resources/forge/exploding_sword_throw.tres" id="4_11013"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
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[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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@@ -151,7 +150,6 @@ collision_mask = 272
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script = ExtResource("1_poq2x")
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EmpoweredActionUsed = SubResource("Resource_5gbhg")
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EmpoweredActionAbility = ExtResource("10_2rkt1")
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AbilityLoadout = [ExtResource("4_11013")]
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DefaultPermanentEffects = [ExtResource("5_2rkt1")]
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EmpoweredActionEffects = [ExtResource("6_u8yay")]
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AimAssistStrength = 0.3
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