gd: made wall jump more intuitive and act like a double jump
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@ -74,7 +74,6 @@ public partial class WeaponSystem : RigidBody3D
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Freeze = true;
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GlobalPosition = PlantLocation;
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LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
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GD.Print(GlobalRotation);
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}
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public void OnThrownWeaponReachesGround(Node other)
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