gd: made wall jump more intuitive and act like a double jump
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This commit is contained in:
2025-07-04 14:15:09 +02:00
parent cf98e6c36c
commit 767d0fc768
6 changed files with 50 additions and 20 deletions

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@ -74,7 +74,6 @@ public partial class WeaponSystem : RigidBody3D
Freeze = true;
GlobalPosition = PlantLocation;
LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
GD.Print(GlobalRotation);
}
public void OnThrownWeaponReachesGround(Node other)