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@tool
extends Window
const EAXAMPLE_URL := "https://github.com/MikeSchulze/gdUnit4-examples/archive/refs/heads/master.zip"
const GdUnitTools := preload ("res://addons/gdUnit4/src/core/GdUnitTools.gd")
const GdUnitUpdateClient = preload ("res://addons/gdUnit4/src/update/GdUnitUpdateClient.gd")
@onready var _update_client: GdUnitUpdateClient = $GdUnitUpdateClient
@onready var _version_label: RichTextLabel = %version
@onready var _btn_install: Button = %btn_install_examples
@onready var _progress_bar: ProgressBar = %ProgressBar
@onready var _progress_text: Label = %progress_lbl
@onready var _properties_template: Control = $property_template
@onready var _properties_common: Control = % "common-content"
@onready var _properties_ui: Control = % "ui-content"
@onready var _properties_shortcuts: Control = % "shortcut-content"
@onready var _properties_report: Control = % "report-content"
@onready var _input_capture: GdUnitInputCapture = %GdUnitInputCapture
@onready var _property_error: Window = % "propertyError"
@onready var _tab_container: TabContainer = %Properties
@onready var _update_tab: Control = %Update
var _font_size: float
func _ready() -> void:
set_name("GdUnitSettingsDialog")
# initialize for testing
if not Engine.is_editor_hint():
GdUnitSettings.setup()
GdUnit4Version.init_version_label(_version_label)
_font_size = GdUnitFonts.init_fonts(_version_label)
setup_properties(_properties_common, GdUnitSettings.COMMON_SETTINGS)
setup_properties(_properties_ui, GdUnitSettings.UI_SETTINGS)
setup_properties(_properties_report, GdUnitSettings.REPORT_SETTINGS)
setup_properties(_properties_shortcuts, GdUnitSettings.SHORTCUT_SETTINGS)
check_for_update()
func _sort_by_key(left: GdUnitProperty, right: GdUnitProperty) -> bool:
return left.name() < right.name()
func setup_properties(properties_parent: Control, property_category: String) -> void:
# Do remove first potential previous added properties (could be happened when the dlg is opened at twice)
for child in properties_parent.get_children():
properties_parent.remove_child(child)
var category_properties := GdUnitSettings.list_settings(property_category)
# sort by key
category_properties.sort_custom(_sort_by_key)
var theme_ := Theme.new()
theme_.set_constant("h_separation", "GridContainer", 12)
var last_category := "!"
var min_size_overall := 0.0
var labels := []
var inputs := []
var info_labels := []
var grid: GridContainer = null
for p in category_properties:
var min_size_ := 0.0
var property: GdUnitProperty = p
var current_category := property.category()
if not grid or current_category != last_category:
grid = GridContainer.new()
grid.columns = 4
grid.theme = theme_
var sub_category: Control = _properties_template.get_child(3).duplicate()
var category_label: Label = sub_category.get_child(0)
category_label.text = current_category.capitalize()
sub_category.custom_minimum_size.y = _font_size + 16
properties_parent.add_child(sub_category)
properties_parent.add_child(grid)
last_category = current_category
# property name
var label: Label = _properties_template.get_child(0).duplicate()
label.text = _to_human_readable(property.name())
labels.append(label)
grid.add_child(label)
# property reset btn
var reset_btn: Button = _properties_template.get_child(1).duplicate()
reset_btn.icon = _get_btn_icon("Reload")
reset_btn.disabled = property.value() == property.default()
grid.add_child(reset_btn)
# property type specific input element
var input: Node = _create_input_element(property, reset_btn)
inputs.append(input)
grid.add_child(input)
@warning_ignore("return_value_discarded")
reset_btn.pressed.connect(_on_btn_property_reset_pressed.bind(property, input, reset_btn))
# property help text
var info: Label = _properties_template.get_child(2).duplicate()
info.text = property.help()
info_labels.append(info)
grid.add_child(info)
if min_size_overall < min_size_:
min_size_overall = min_size_
for controls: Array in [labels, inputs, info_labels]:
var _size: float = controls.map(func(c: Control) -> float: return c.size.x).max()
min_size_overall += _size
for control: Control in controls:
control.custom_minimum_size.x = _size
properties_parent.custom_minimum_size.x = min_size_overall
func _create_input_element(property: GdUnitProperty, reset_btn: Button) -> Node:
if property.is_selectable_value():
var options := OptionButton.new()
options.alignment = HORIZONTAL_ALIGNMENT_CENTER
for value in property.value_set():
options.add_item(value)
options.item_selected.connect(_on_option_selected.bind(property, reset_btn))
options.select(property.int_value())
return options
if property.type() == TYPE_BOOL:
var check_btn := CheckButton.new()
check_btn.toggled.connect(_on_property_text_changed.bind(property, reset_btn))
check_btn.button_pressed = property.value()
return check_btn
if property.type() in [TYPE_INT, TYPE_STRING]:
var input := LineEdit.new()
input.text_changed.connect(_on_property_text_changed.bind(property, reset_btn))
input.set_context_menu_enabled(false)
input.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
input.set_expand_to_text_length_enabled(true)
input.text = str(property.value())
return input
if property.type() == TYPE_PACKED_INT32_ARRAY:
var key_input_button := Button.new()
var value:PackedInt32Array = property.value()
key_input_button.text = to_shortcut(value)
key_input_button.pressed.connect(_on_shortcut_change.bind(key_input_button, property, reset_btn))
return key_input_button
return Control.new()
func to_shortcut(keys: PackedInt32Array) -> String:
var input_event := InputEventKey.new()
for key in keys:
match key:
KEY_CTRL: input_event.ctrl_pressed = true
KEY_SHIFT: input_event.shift_pressed = true
KEY_ALT: input_event.alt_pressed = true
KEY_META: input_event.meta_pressed = true
_:
input_event.keycode = key as Key
return input_event.as_text()
func to_keys(input_event: InputEventKey) -> PackedInt32Array:
var keys := PackedInt32Array()
if input_event.ctrl_pressed:
keys.append(KEY_CTRL)
if input_event.shift_pressed:
keys.append(KEY_SHIFT)
if input_event.alt_pressed:
keys.append(KEY_ALT)
if input_event.meta_pressed:
keys.append(KEY_META)
keys.append(input_event.keycode)
return keys
func _to_human_readable(value: String) -> String:
return value.split("/")[-1].capitalize()
func _get_btn_icon(p_name: String) -> Texture2D:
if not Engine.is_editor_hint():
var placeholder := PlaceholderTexture2D.new()
placeholder.size = Vector2(8, 8)
return placeholder
return GdUnitUiTools.get_icon(p_name)
func _install_examples() -> void:
_init_progress(5)
update_progress("Downloading examples")
await get_tree().process_frame
var tmp_path := GdUnitFileAccess.create_temp_dir("download")
var zip_file := tmp_path + "/examples.zip"
var response: GdUnitUpdateClient.HttpResponse = await _update_client.request_zip_package(EAXAMPLE_URL, zip_file)
if response.status() != 200:
push_warning("Examples cannot be retrieved from GitHub! \n Error code: %d : %s" % [response.status(), response.response()])
update_progress("Install examples failed! Try it later again.")
await get_tree().create_timer(3).timeout
stop_progress()
return
# extract zip to tmp
update_progress("Install examples into project")
var result := GdUnitFileAccess.extract_zip(zip_file, "res://gdUnit4-examples/")
if result.is_error():
update_progress("Install examples failed! %s" % result.error_message())
await get_tree().create_timer(3).timeout
stop_progress()
return
update_progress("Refresh project")
await rescan()
await reimport("res://gdUnit4-examples/")
update_progress("Examples successfully installed")
await get_tree().create_timer(3).timeout
stop_progress()
func rescan() -> void:
await get_tree().process_frame
var fs := EditorInterface.get_resource_filesystem()
fs.scan_sources()
while fs.is_scanning():
await get_tree().create_timer(1).timeout
func reimport(path: String) -> void:
await get_tree().process_frame
var files := DirAccess.get_files_at(path)
EditorInterface.get_resource_filesystem().reimport_files(files)
for directory in DirAccess.get_directories_at(path):
reimport(directory)
func check_for_update() -> void:
if not GdUnitSettings.is_update_notification_enabled():
return
var response :GdUnitUpdateClient.HttpResponse = await _update_client.request_latest_version()
if response.status() != 200:
printerr("Latest version information cannot be retrieved from GitHub!")
printerr("Error: %s" % response.response())
return
var latest_version := _update_client.extract_latest_version(response)
if latest_version.is_greater(GdUnit4Version.current()):
var tab_index := _tab_container.get_tab_idx_from_control(_update_tab)
_tab_container.set_tab_button_icon(tab_index, GdUnitUiTools.get_icon("Notification", Color.YELLOW))
_tab_container.set_tab_tooltip(tab_index, "An new update is available.")
func _on_btn_report_bug_pressed() -> void:
@warning_ignore("return_value_discarded")
OS.shell_open("https://github.com/MikeSchulze/gdUnit4/issues/new?assignees=MikeSchulze&labels=bug&projects=projects%2F5&template=bug_report.yml&title=GD-XXX%3A+Describe+the+issue+briefly")
func _on_btn_request_feature_pressed() -> void:
@warning_ignore("return_value_discarded")
OS.shell_open("https://github.com/MikeSchulze/gdUnit4/issues/new?assignees=MikeSchulze&labels=enhancement&projects=&template=feature_request.md&title=")
func _on_btn_install_examples_pressed() -> void:
_btn_install.disabled = true
await _install_examples()
_btn_install.disabled = false
func _on_btn_close_pressed() -> void:
hide()
func _on_btn_property_reset_pressed(property: GdUnitProperty, input: Node, reset_btn: Button) -> void:
if input is CheckButton:
var is_default_pressed: bool = property.default()
(input as CheckButton).button_pressed = is_default_pressed
elif input is LineEdit:
(input as LineEdit).text = str(property.default())
# we have to update manually for text input fields because of no change event is emited
_on_property_text_changed(property.default(), property, reset_btn)
elif input is OptionButton:
(input as OptionButton).select(0)
_on_option_selected(0, property, reset_btn)
elif input is Button:
var value: PackedInt32Array = property.default()
(input as Button).text = to_shortcut(value)
_on_property_text_changed(value, property, reset_btn)
func _on_property_text_changed(new_value: Variant, property: GdUnitProperty, reset_btn: Button) -> void:
property.set_value(new_value)
reset_btn.disabled = property.value() == property.default()
var error: Variant = GdUnitSettings.update_property(property)
if error:
var label: Label = _property_error.get_child(0) as Label
label.set_text(str(error))
var control := gui_get_focus_owner()
_property_error.show()
if control != null:
_property_error.position = control.global_position + Vector2(self.position) + Vector2(40, 40)
func _on_option_selected(index: int, property: GdUnitProperty, reset_btn: Button) -> void:
property.set_value(index)
reset_btn.disabled = property.value() == property.default()
GdUnitSettings.update_property(property)
func _on_shortcut_change(input_button: Button, property: GdUnitProperty, reset_btn: Button) -> void:
_input_capture.set_custom_minimum_size(_properties_shortcuts.get_size())
_input_capture.visible = true
_input_capture.show()
_properties_shortcuts.visible = false
set_process_input(false)
_input_capture.reset()
var input_event: InputEventKey = await _input_capture.input_completed
input_button.text = input_event.as_text()
_on_property_text_changed(to_keys(input_event), property, reset_btn)
_properties_shortcuts.visible = true
set_process_input(true)
func _init_progress(max_value: int) -> void:
_progress_bar.visible = true
_progress_bar.max_value = max_value
_progress_bar.value = 0
func _progress() -> void:
_progress_bar.value += 1
func stop_progress() -> void:
_progress_bar.visible = false
func update_progress(message: String) -> void:
_progress_text.text = message
_progress_bar.value += 1

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