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327
addons/gdUnit4/src/ui/settings/GdUnitSettingsDialog.gd
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327
addons/gdUnit4/src/ui/settings/GdUnitSettingsDialog.gd
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@@ -0,0 +1,327 @@
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@tool
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extends Window
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const EAXAMPLE_URL := "https://github.com/MikeSchulze/gdUnit4-examples/archive/refs/heads/master.zip"
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const GdUnitTools := preload ("res://addons/gdUnit4/src/core/GdUnitTools.gd")
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const GdUnitUpdateClient = preload ("res://addons/gdUnit4/src/update/GdUnitUpdateClient.gd")
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@onready var _update_client: GdUnitUpdateClient = $GdUnitUpdateClient
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@onready var _version_label: RichTextLabel = %version
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@onready var _btn_install: Button = %btn_install_examples
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@onready var _progress_bar: ProgressBar = %ProgressBar
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@onready var _progress_text: Label = %progress_lbl
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@onready var _properties_template: Control = $property_template
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@onready var _properties_common: Control = % "common-content"
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@onready var _properties_ui: Control = % "ui-content"
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@onready var _properties_shortcuts: Control = % "shortcut-content"
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@onready var _properties_report: Control = % "report-content"
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@onready var _input_capture: GdUnitInputCapture = %GdUnitInputCapture
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@onready var _property_error: Window = % "propertyError"
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@onready var _tab_container: TabContainer = %Properties
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@onready var _update_tab: Control = %Update
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var _font_size: float
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func _ready() -> void:
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set_name("GdUnitSettingsDialog")
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# initialize for testing
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if not Engine.is_editor_hint():
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GdUnitSettings.setup()
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GdUnit4Version.init_version_label(_version_label)
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_font_size = GdUnitFonts.init_fonts(_version_label)
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setup_properties(_properties_common, GdUnitSettings.COMMON_SETTINGS)
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setup_properties(_properties_ui, GdUnitSettings.UI_SETTINGS)
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setup_properties(_properties_report, GdUnitSettings.REPORT_SETTINGS)
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setup_properties(_properties_shortcuts, GdUnitSettings.SHORTCUT_SETTINGS)
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check_for_update()
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func _sort_by_key(left: GdUnitProperty, right: GdUnitProperty) -> bool:
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return left.name() < right.name()
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func setup_properties(properties_parent: Control, property_category: String) -> void:
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# Do remove first potential previous added properties (could be happened when the dlg is opened at twice)
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for child in properties_parent.get_children():
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properties_parent.remove_child(child)
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var category_properties := GdUnitSettings.list_settings(property_category)
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# sort by key
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category_properties.sort_custom(_sort_by_key)
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var theme_ := Theme.new()
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theme_.set_constant("h_separation", "GridContainer", 12)
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var last_category := "!"
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var min_size_overall := 0.0
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var labels := []
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var inputs := []
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var info_labels := []
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var grid: GridContainer = null
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for p in category_properties:
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var min_size_ := 0.0
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var property: GdUnitProperty = p
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var current_category := property.category()
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if not grid or current_category != last_category:
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grid = GridContainer.new()
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grid.columns = 4
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grid.theme = theme_
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var sub_category: Control = _properties_template.get_child(3).duplicate()
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var category_label: Label = sub_category.get_child(0)
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category_label.text = current_category.capitalize()
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sub_category.custom_minimum_size.y = _font_size + 16
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properties_parent.add_child(sub_category)
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properties_parent.add_child(grid)
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last_category = current_category
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# property name
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var label: Label = _properties_template.get_child(0).duplicate()
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label.text = _to_human_readable(property.name())
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labels.append(label)
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grid.add_child(label)
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# property reset btn
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var reset_btn: Button = _properties_template.get_child(1).duplicate()
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reset_btn.icon = _get_btn_icon("Reload")
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reset_btn.disabled = property.value() == property.default()
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grid.add_child(reset_btn)
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# property type specific input element
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var input: Node = _create_input_element(property, reset_btn)
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inputs.append(input)
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grid.add_child(input)
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@warning_ignore("return_value_discarded")
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reset_btn.pressed.connect(_on_btn_property_reset_pressed.bind(property, input, reset_btn))
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# property help text
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var info: Label = _properties_template.get_child(2).duplicate()
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info.text = property.help()
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info_labels.append(info)
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grid.add_child(info)
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if min_size_overall < min_size_:
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min_size_overall = min_size_
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for controls: Array in [labels, inputs, info_labels]:
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var _size: float = controls.map(func(c: Control) -> float: return c.size.x).max()
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min_size_overall += _size
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for control: Control in controls:
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control.custom_minimum_size.x = _size
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properties_parent.custom_minimum_size.x = min_size_overall
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func _create_input_element(property: GdUnitProperty, reset_btn: Button) -> Node:
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if property.is_selectable_value():
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var options := OptionButton.new()
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options.alignment = HORIZONTAL_ALIGNMENT_CENTER
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for value in property.value_set():
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options.add_item(value)
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options.item_selected.connect(_on_option_selected.bind(property, reset_btn))
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options.select(property.int_value())
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return options
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if property.type() == TYPE_BOOL:
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var check_btn := CheckButton.new()
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check_btn.toggled.connect(_on_property_text_changed.bind(property, reset_btn))
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check_btn.button_pressed = property.value()
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return check_btn
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if property.type() in [TYPE_INT, TYPE_STRING]:
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var input := LineEdit.new()
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input.text_changed.connect(_on_property_text_changed.bind(property, reset_btn))
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input.set_context_menu_enabled(false)
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input.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
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input.set_expand_to_text_length_enabled(true)
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input.text = str(property.value())
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return input
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if property.type() == TYPE_PACKED_INT32_ARRAY:
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var key_input_button := Button.new()
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var value:PackedInt32Array = property.value()
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key_input_button.text = to_shortcut(value)
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key_input_button.pressed.connect(_on_shortcut_change.bind(key_input_button, property, reset_btn))
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return key_input_button
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return Control.new()
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func to_shortcut(keys: PackedInt32Array) -> String:
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var input_event := InputEventKey.new()
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for key in keys:
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match key:
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KEY_CTRL: input_event.ctrl_pressed = true
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KEY_SHIFT: input_event.shift_pressed = true
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KEY_ALT: input_event.alt_pressed = true
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KEY_META: input_event.meta_pressed = true
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_:
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input_event.keycode = key as Key
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return input_event.as_text()
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func to_keys(input_event: InputEventKey) -> PackedInt32Array:
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var keys := PackedInt32Array()
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if input_event.ctrl_pressed:
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keys.append(KEY_CTRL)
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if input_event.shift_pressed:
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keys.append(KEY_SHIFT)
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if input_event.alt_pressed:
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keys.append(KEY_ALT)
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if input_event.meta_pressed:
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keys.append(KEY_META)
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keys.append(input_event.keycode)
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return keys
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func _to_human_readable(value: String) -> String:
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return value.split("/")[-1].capitalize()
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func _get_btn_icon(p_name: String) -> Texture2D:
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if not Engine.is_editor_hint():
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var placeholder := PlaceholderTexture2D.new()
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placeholder.size = Vector2(8, 8)
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return placeholder
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return GdUnitUiTools.get_icon(p_name)
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func _install_examples() -> void:
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_init_progress(5)
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update_progress("Downloading examples")
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await get_tree().process_frame
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var tmp_path := GdUnitFileAccess.create_temp_dir("download")
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var zip_file := tmp_path + "/examples.zip"
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var response: GdUnitUpdateClient.HttpResponse = await _update_client.request_zip_package(EAXAMPLE_URL, zip_file)
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if response.status() != 200:
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push_warning("Examples cannot be retrieved from GitHub! \n Error code: %d : %s" % [response.status(), response.response()])
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update_progress("Install examples failed! Try it later again.")
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await get_tree().create_timer(3).timeout
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stop_progress()
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return
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# extract zip to tmp
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update_progress("Install examples into project")
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var result := GdUnitFileAccess.extract_zip(zip_file, "res://gdUnit4-examples/")
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if result.is_error():
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update_progress("Install examples failed! %s" % result.error_message())
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await get_tree().create_timer(3).timeout
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stop_progress()
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return
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update_progress("Refresh project")
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await rescan()
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await reimport("res://gdUnit4-examples/")
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update_progress("Examples successfully installed")
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await get_tree().create_timer(3).timeout
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stop_progress()
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func rescan() -> void:
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await get_tree().process_frame
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var fs := EditorInterface.get_resource_filesystem()
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fs.scan_sources()
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while fs.is_scanning():
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await get_tree().create_timer(1).timeout
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func reimport(path: String) -> void:
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await get_tree().process_frame
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var files := DirAccess.get_files_at(path)
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EditorInterface.get_resource_filesystem().reimport_files(files)
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for directory in DirAccess.get_directories_at(path):
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reimport(directory)
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func check_for_update() -> void:
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if not GdUnitSettings.is_update_notification_enabled():
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return
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var response :GdUnitUpdateClient.HttpResponse = await _update_client.request_latest_version()
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if response.status() != 200:
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printerr("Latest version information cannot be retrieved from GitHub!")
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printerr("Error: %s" % response.response())
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return
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var latest_version := _update_client.extract_latest_version(response)
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if latest_version.is_greater(GdUnit4Version.current()):
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var tab_index := _tab_container.get_tab_idx_from_control(_update_tab)
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_tab_container.set_tab_button_icon(tab_index, GdUnitUiTools.get_icon("Notification", Color.YELLOW))
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_tab_container.set_tab_tooltip(tab_index, "An new update is available.")
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func _on_btn_report_bug_pressed() -> void:
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@warning_ignore("return_value_discarded")
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OS.shell_open("https://github.com/MikeSchulze/gdUnit4/issues/new?assignees=MikeSchulze&labels=bug&projects=projects%2F5&template=bug_report.yml&title=GD-XXX%3A+Describe+the+issue+briefly")
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func _on_btn_request_feature_pressed() -> void:
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@warning_ignore("return_value_discarded")
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OS.shell_open("https://github.com/MikeSchulze/gdUnit4/issues/new?assignees=MikeSchulze&labels=enhancement&projects=&template=feature_request.md&title=")
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func _on_btn_install_examples_pressed() -> void:
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_btn_install.disabled = true
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await _install_examples()
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_btn_install.disabled = false
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func _on_btn_close_pressed() -> void:
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hide()
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func _on_btn_property_reset_pressed(property: GdUnitProperty, input: Node, reset_btn: Button) -> void:
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if input is CheckButton:
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var is_default_pressed: bool = property.default()
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(input as CheckButton).button_pressed = is_default_pressed
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elif input is LineEdit:
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(input as LineEdit).text = str(property.default())
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# we have to update manually for text input fields because of no change event is emited
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_on_property_text_changed(property.default(), property, reset_btn)
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elif input is OptionButton:
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(input as OptionButton).select(0)
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_on_option_selected(0, property, reset_btn)
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elif input is Button:
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var value: PackedInt32Array = property.default()
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(input as Button).text = to_shortcut(value)
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_on_property_text_changed(value, property, reset_btn)
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func _on_property_text_changed(new_value: Variant, property: GdUnitProperty, reset_btn: Button) -> void:
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property.set_value(new_value)
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reset_btn.disabled = property.value() == property.default()
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var error: Variant = GdUnitSettings.update_property(property)
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if error:
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var label: Label = _property_error.get_child(0) as Label
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label.set_text(str(error))
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var control := gui_get_focus_owner()
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_property_error.show()
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if control != null:
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_property_error.position = control.global_position + Vector2(self.position) + Vector2(40, 40)
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func _on_option_selected(index: int, property: GdUnitProperty, reset_btn: Button) -> void:
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property.set_value(index)
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reset_btn.disabled = property.value() == property.default()
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GdUnitSettings.update_property(property)
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func _on_shortcut_change(input_button: Button, property: GdUnitProperty, reset_btn: Button) -> void:
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_input_capture.set_custom_minimum_size(_properties_shortcuts.get_size())
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_input_capture.visible = true
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_input_capture.show()
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_properties_shortcuts.visible = false
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set_process_input(false)
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_input_capture.reset()
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var input_event: InputEventKey = await _input_capture.input_completed
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input_button.text = input_event.as_text()
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_on_property_text_changed(to_keys(input_event), property, reset_btn)
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_properties_shortcuts.visible = true
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set_process_input(true)
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func _init_progress(max_value: int) -> void:
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_progress_bar.visible = true
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_progress_bar.max_value = max_value
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_progress_bar.value = 0
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func _progress() -> void:
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_progress_bar.value += 1
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func stop_progress() -> void:
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_progress_bar.visible = false
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func update_progress(message: String) -> void:
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_progress_text.text = message
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_progress_bar.value += 1
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0
addons/gdUnit4/src/ui/settings/logo.png
Normal file
0
addons/gdUnit4/src/ui/settings/logo.png
Normal file
0
addons/gdUnit4/src/ui/settings/logo.png.import
Normal file
0
addons/gdUnit4/src/ui/settings/logo.png.import
Normal file
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