fixing the manlting into geo
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@@ -58,47 +58,47 @@ collision_mask = 2
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
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enabled = false
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shape = SubResource("SphereShape3D_i32qj")
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target_position = Vector3(0, -2.375, 0)
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target_position = Vector3(0, -2.125, 0)
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collision_mask = 2
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