setup damage types and modifiers as resources
This commit is contained in:
@@ -5,5 +5,5 @@ namespace Movementtests.interfaces;
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public interface IDamageMaker
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{
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[Export]
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public RDamage GetDamageDealt { get; set; }
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RDamage GetDamageDealt { get; set; }
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}
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@@ -1,3 +1,5 @@
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using Godot;
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namespace Movementtests.interfaces;
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public interface IDamageable
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12
interfaces/NodeExtensions.cs
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12
interfaces/NodeExtensions.cs
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@@ -0,0 +1,12 @@
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using Godot;
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using System.Linq;
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namespace Movementtests.interfaces;
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public static class NodeExtensions
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{
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public static IDamageable[] ToIDamageables(this GodotObject[] nodes)
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{
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return nodes == null ? System.Array.Empty<IDamageable>() : nodes.OfType<IDamageable>().ToArray();
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}
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}
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1
interfaces/NodeExtensions.cs.uid
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1
interfaces/NodeExtensions.cs.uid
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@@ -0,0 +1 @@
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uid://bgnncty7axdwd
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@@ -1,10 +1,12 @@
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[gd_scene load_steps=51 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
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[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
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[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
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[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
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@@ -43,6 +45,30 @@
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[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
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[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
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[sub_resource type="Resource" id="Resource_m8gvy"]
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script = ExtResource("2_q14ux")
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DamageDealt = 3.0
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="Resource" id="Resource_q14ux"]
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script = ExtResource("5_q7bng")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_q7bng"]
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script = ExtResource("5_q7bng")
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DamageType = 1
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_jb43f"]
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script = ExtResource("5_q7bng")
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DamageType = 2
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_cmijs"]
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script = ExtResource("5_q7bng")
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DamageType = 3
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
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height = 1.7
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@@ -75,6 +101,8 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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GetDamageDealt = SubResource("Resource_m8gvy")
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DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
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WalkSpeed = 7.5
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AccelerationFloor = 4.0
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DecelerationFloor = 3.0
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@@ -63,6 +63,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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[ExportGroup("Damage")]
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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[ExportCategory("Movement")]
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[ExportGroup("Ground")]
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@@ -1726,10 +1728,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
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}
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}
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public void TakeDamage(RDamage damage)
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{
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GD.Print("Ouch", damage.DamageDealt);
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageable.TakeDamage(damage);
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}
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///////////////////////////
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@@ -1,18 +1,24 @@
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using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float DamageDealt;
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public float DamageDealt = 1.0f;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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public RDamage()
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{
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DamageDealt = 1.0f;
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DamageType = EDamageTypes.Normal;
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}
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public RDamage(float damageDealt)
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public RDamage(float damageDealt, EDamageTypes damageType)
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{
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DamageDealt = damageDealt;
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DamageType = damageType;
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}
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}
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37
resource_definitions/RDamageModifier.cs
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37
resource_definitions/RDamageModifier.cs
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@@ -0,0 +1,37 @@
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using Godot;
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using System;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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[Signal]
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delegate void DamageTakenEventHandler(float damage);
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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[Export]
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public float Modifier = 1.0f;
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public RDamageModifier()
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{
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Modifier = 1.0f;
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DamageType = EDamageTypes.Normal;
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}
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public RDamageModifier(EDamageTypes damageType, float modifier)
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{
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Modifier = modifier;
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DamageType = damageType;
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}
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public void TakeDamage(RDamage damage)
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{
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if (damage.DamageType != DamageType) return;
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var finalDamage = damage.DamageDealt * Modifier;
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var message = $"Damage of type {DamageType} taken: {finalDamage}";
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GD.Print(message);
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EmitSignalDamageTaken(finalDamage);
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}
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}
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1
resource_definitions/RDamageModifier.cs.uid
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1
resource_definitions/RDamageModifier.cs.uid
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@@ -0,0 +1 @@
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uid://b6y3ugfydvch0
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@@ -14,6 +14,8 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnoc
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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private RayCast3D _wallInFrontRayCast;
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private Area3D _damageBox;
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@@ -53,6 +55,7 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnoc
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public void TakeDamage(RDamage damage)
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{
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GD.Print("Emotional daaamaaage!", damage.DamageDealt);
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageable.TakeDamage(damage);
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}
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}
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@@ -13,6 +13,9 @@ public partial class FlyingEnemy : CharacterBody3D, IDamageable, IKillable, IKno
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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private RayCast3D _groundDistanceRaycast;
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private Area3D _damageBox;
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@@ -83,6 +86,7 @@ public partial class FlyingEnemy : CharacterBody3D, IDamageable, IKillable, IKno
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public void TakeDamage(RDamage damage)
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{
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GD.Print("Oh no I'm falling!", damage.DamageDealt);
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageable.TakeDamage(damage);
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}
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}
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@@ -1,6 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://dxt0e2ugmttqq"]
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[gd_scene load_steps=9 format=3 uid="uid://dxt0e2ugmttqq"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_ylcc3"]
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[sub_resource type="Resource" id="Resource_gsmti"]
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script = ExtResource("2_ylcc3")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
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@@ -22,6 +27,7 @@ size = Vector3(1, 2, 2)
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_4yfjf")
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DamageModifiers = Array[Object]([SubResource("Resource_gsmti")])
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@@ -1,6 +1,17 @@
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[gd_scene load_steps=7 format=3 uid="uid://cmlud1hwkd6sv"]
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[gd_scene load_steps=10 format=3 uid="uid://cmlud1hwkd6sv"]
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[ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/FlyingEnemy.cs" id="1_b46rq"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
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[sub_resource type="Resource" id="Resource_2pnje"]
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script = ExtResource("2_1bsgx")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_1bsgx"]
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script = ExtResource("2_1bsgx")
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DamageType = 1
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Modifier = 2.0
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
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@@ -23,6 +34,7 @@ collision_layer = 16
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collision_mask = 273
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motion_mode = 1
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script = ExtResource("1_b46rq")
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DamageModifiers = Array[Object]([SubResource("Resource_2pnje"), SubResource("Resource_1bsgx")])
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_b46rq")
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@@ -4,5 +4,5 @@
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[resource]
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script = ExtResource("1_h6law")
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DamageDealt = 1.0
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DamageType = 3
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metadata/_custom_type_script = "uid://jitubgv6judn"
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9
systems/damage/EDamageTypes.cs
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9
systems/damage/EDamageTypes.cs
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@@ -0,0 +1,9 @@
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namespace Movementtests.systems.damage;
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public enum EDamageTypes
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{
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Normal,
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Fire,
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Ice,
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Explosion,
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}
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1
systems/damage/EDamageTypes.cs.uid
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1
systems/damage/EDamageTypes.cs.uid
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@@ -0,0 +1 @@
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uid://dubmiwfuunxmu
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