setup damage types and modifiers as resources
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This commit is contained in:
2026-01-17 14:32:48 +01:00
parent b1e78df6c7
commit 6b97c226f1
16 changed files with 136 additions and 11 deletions

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namespace Movementtests.systems.damage;
public enum EDamageTypes
{
Normal,
Fire,
Ice,
Explosion,
}

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uid://dubmiwfuunxmu