setup damage types and modifiers as resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s

This commit is contained in:
2026-01-17 14:32:48 +01:00
parent b1e78df6c7
commit 6b97c226f1
16 changed files with 136 additions and 11 deletions

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_h6law")
DamageDealt = 1.0
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"