setup damage types and modifiers as resources
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@@ -14,6 +14,8 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnoc
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[Export]
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public RDamage GetDamageDealt { get; set; }
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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private RayCast3D _wallInFrontRayCast;
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private Area3D _damageBox;
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@@ -53,6 +55,7 @@ public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnoc
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public void TakeDamage(RDamage damage)
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{
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GD.Print("Emotional daaamaaage!", damage.DamageDealt);
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foreach (var damageable in DamageModifiers.ToIDamageables())
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damageable.TakeDamage(damage);
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}
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}
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