setup damage types and modifiers as resources
This commit is contained in:
@@ -63,6 +63,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
[ExportGroup("Damage")]
|
||||
[Export]
|
||||
public RDamage GetDamageDealt { get; set; }
|
||||
[Export]
|
||||
public RDamageModifier[] DamageModifiers { get; set; }
|
||||
|
||||
[ExportCategory("Movement")]
|
||||
[ExportGroup("Ground")]
|
||||
@@ -1726,10 +1728,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void TakeDamage(RDamage damage)
|
||||
{
|
||||
GD.Print("Ouch", damage.DamageDealt);
|
||||
foreach (var damageable in DamageModifiers.ToIDamageables())
|
||||
damageable.TakeDamage(damage);
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user