setup damage types and modifiers as resources
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This commit is contained in:
2026-01-17 14:32:48 +01:00
parent b1e78df6c7
commit 6b97c226f1
16 changed files with 136 additions and 11 deletions

View File

@@ -1,10 +1,12 @@
[gd_scene load_steps=51 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
@@ -43,6 +45,30 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_m8gvy"]
script = ExtResource("2_q14ux")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_q14ux"]
script = ExtResource("5_q7bng")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_q7bng"]
script = ExtResource("5_q7bng")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
DamageType = 2
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_cmijs"]
script = ExtResource("5_q7bng")
DamageType = 3
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
@@ -75,6 +101,8 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_mask = 272
script = ExtResource("1_poq2x")
GetDamageDealt = SubResource("Resource_m8gvy")
DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0

View File

@@ -63,6 +63,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
[ExportGroup("Damage")]
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
[ExportCategory("Movement")]
[ExportGroup("Ground")]
@@ -1726,10 +1728,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
}
}
public void TakeDamage(RDamage damage)
{
GD.Print("Ouch", damage.DamageDealt);
foreach (var damageable in DamageModifiers.ToIDamageables())
damageable.TakeDamage(damage);
}
///////////////////////////